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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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樓主: ISH
31#
發(fā)表于 2025-3-26 21:27:05 | 只看該作者
Conference proceedings 2023help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games..
32#
發(fā)表于 2025-3-27 02:47:00 | 只看該作者
0302-9743 ntends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games..978-3-031-35978-1978-3-031-35979-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
33#
發(fā)表于 2025-3-27 09:10:29 | 只看該作者
Bankruptcy of the Famous Trade-Off Theoryronment that allows students to monitor themselves and control their learning actions autonomously. Moreover, the data provide scientific support to the hypothesis that educational robotics can improve the ability to plan and control complex tasks, favoring the development of executive functions and math or STEM achievement.
34#
發(fā)表于 2025-3-27 11:19:45 | 只看該作者
35#
發(fā)表于 2025-3-27 16:15:36 | 只看該作者
https://doi.org/10.1007/978-3-030-03267-8rval (IBI), facial expressions, and player perception of the match. The EDA and HR data (derived from the IBI metric) proved to be complementary and correspond with game events and strategies, while facial expression data had inconclusive results in all experiments.
36#
發(fā)表于 2025-3-27 17:47:50 | 只看該作者
37#
發(fā)表于 2025-3-27 22:31:22 | 只看該作者
Comparing Hedonic Consumption Experiences Between MOBA Games and Vridess. This study is distinctive in nature as it explores the hedonic consumption experiences that are statistically different while comparing MOBA game users with Vride users. We also drive theoretical and practical implications from our analyses.
38#
發(fā)表于 2025-3-28 04:11:31 | 只看該作者
Applicability of?Psychophysiological and?Perception Data for?Mapping Strategies in?League of?Legendsrval (IBI), facial expressions, and player perception of the match. The EDA and HR data (derived from the IBI metric) proved to be complementary and correspond with game events and strategies, while facial expression data had inconclusive results in all experiments.
39#
發(fā)表于 2025-3-28 09:27:00 | 只看該作者
40#
發(fā)表于 2025-3-28 14:03:31 | 只看該作者
The German Obsession with Fairy Tales,a. In the contemporary era, students are leaning more towards e-learning and online textbooks compared to physical texts. E-textbooks will be here to stay, and this has raised questions about whether they will replace traditional textbooks indefinitely for the near future. In order for e-textbooks t
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