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Titlebook: HCI Redux; The Promise of Post- Phil Turner Book 2016 Springer International Publishing Switzerland 2016 Cognition.Embodied and Extended Co

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樓主: tornado
21#
發(fā)表于 2025-3-25 05:04:15 | 只看該作者
Situated Action,ving a role for the social, the historical, the cultural, the everyday, the routine and habitual and the corporeal (that is, having a role for our bodies). For these reasons cognition is often simply described as being “situated”.
22#
發(fā)表于 2025-3-25 08:18:10 | 只看該作者
23#
發(fā)表于 2025-3-25 12:22:12 | 只看該作者
24#
發(fā)表于 2025-3-25 17:45:15 | 只看該作者
Mediated Cognition,hapter covers familiar ground in describing the origins and development of Activity Theory with respect to HCI but, for the purposes of the book as a whole, focuses on the role of mediation. From this perspective, we can see Activity Theory as a treatment of mediated cognition. In addition to a disc
25#
發(fā)表于 2025-3-25 21:54:26 | 只看該作者
Situated Action,on processing accounts of cognition within human-computer interaction (HCI). This chapter describes how the appearance of situated action in the 1980s involved the recognition that our use of technology takes place in context and consequentially any account of HCI must give due weight to it. Context
26#
發(fā)表于 2025-3-26 00:22:40 | 只看該作者
27#
發(fā)表于 2025-3-26 04:47:52 | 只看該作者
Distributed, External and Extended Cognition,entations form a larger cognitive system. Distributed cognition recognised that to pilot a ship into port required, in practice, the combined efforts of a number of sailors, their charts and navigational equipment. In parallel with this came the recognition that we tend to off-load computationally d
28#
發(fā)表于 2025-3-26 10:34:00 | 只看該作者
Enactive Cognition,ation, the environment and the proposition that we enact the world. As interesting as this is, enaction comes into its own when we discuss episodic memory, mental time travelling and niche creation. This chapter introduces the key ideas underpinning enaction and then illustrates their relevance to h
29#
發(fā)表于 2025-3-26 15:25:49 | 只看該作者
30#
發(fā)表于 2025-3-26 20:04:30 | 只看該作者
Making-Believe with Technology,believe is a form of thinking with things (as discussed in Chap. .) but here the product of this activity is not the completion of a task but the creation of fictional, possible or “whatif” worlds. These possible worlds are extremely useful as they allow us to explore ideas without committing to the
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