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Titlebook: HCI International 2023 – Late Breaking Papers; 25th International C Jessie Y. C. Chen,Gino Fragomeni,Xiaowen Fang Conference proceedings 20

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樓主: sesamoiditis
41#
發(fā)表于 2025-3-28 18:26:35 | 只看該作者
Meta-experience via?VR and?Telepresence Systemse is based on the simultaneous perception of the environment and the body, and since multiple senses are used for perception, the simultaneous presentation of multisensory information is required to realize appropriate integration. In active (voluntary) experiences, avatars are moved in the target s
42#
發(fā)表于 2025-3-28 20:47:42 | 只看該作者
AR and VR – A Review on Recent Progress and Applicationsecially in human factors related fields. Evidence shows that literature review is beneficial and essential for research, and there are numerous guides on how to accomplish that [.–.]. A number of academic databases will be searched, such as Google Scholar, Scopus, and Web of Science. Basic visualiza
43#
發(fā)表于 2025-3-28 23:14:36 | 只看該作者
Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Taskience. Although hand tracking technology holds promise for being a more natural and intuitive interface, previous research has consistently shown that hand tracking has been rated as less usable and led to worse performance than controller-based interactions. In this experiment, we sought to explore
44#
發(fā)表于 2025-3-29 06:23:04 | 只看該作者
45#
發(fā)表于 2025-3-29 09:49:15 | 只看該作者
Modulation of?the?Walking Speed by?Moving Avatars with?Age Stereotype Stimulilking motion of various avatars on walls in VR space reveals that people’s walking speed changes even when walking alongside moving point-light dots (i.e., biological motion), not just a full-body silhouette. However, the effect of the texture or motion of the avatar on the walking speed remains unc
46#
發(fā)表于 2025-3-29 14:42:51 | 只看該作者
Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Envi healthy male undergraduate students. The experiment consisted of two conditions: a) conducting the task in a laboratory setting (REAL condition); b) performing the task in a VR environment replicating the laboratory setting (VR condition). Each session comprised a 5-min rest period and a 15-min tas
47#
發(fā)表于 2025-3-29 16:25:27 | 只看該作者
A Virtual Reality Object Interaction System with Complex Hand Interactionsat supports the combination of several accessory actions to develop more complex interactions. A proof-of-concept demo is built around this system, implementing three such complex interactions: twist, lever, and hit. Furthermore, a user test is conducted to evaluate users’ experience of these intera
48#
發(fā)表于 2025-3-29 23:11:31 | 只看該作者
Grip Comfort Study of Virtual Reality HandlesR handles in different scenes. Thirty-two representative participants were recruited for the study, and three different VR handles, including the O-shaped, H-shaped and I-shaped, were evaluated. Four dimensions of grip comfort were subjectively rated by the participants in both dynamic and static sc
49#
發(fā)表于 2025-3-30 00:54:17 | 只看該作者
50#
發(fā)表于 2025-3-30 04:49:11 | 只看該作者
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