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Titlebook: HCI International 2017 – Posters‘ Extended Abstracts; 19th International C Constantine Stephanidis Conference proceedings 2017 Springer Int

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41#
發(fā)表于 2025-3-28 14:57:49 | 只看該作者
Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Isoid oculomotor trouble, eyestrain and sickness. Although the technology is not mature enough to avoid discomfort, the market already proposes devices to a large public, especially head-mounted devices. Many questions arise: Will customers adapt to those unnatural technologies? Could exposure to thos
42#
發(fā)表于 2025-3-28 22:07:39 | 只看該作者
Projection Simulator to Support Design Development of Spherical Immersive Displaytic presence, as if the user exists in another space. In general, when developing a display, it is necessary to perform optical design of the projection system in considering special distortion correction on the dome screen. However, accuracy of the optical system that is actually manufactured is no
43#
發(fā)表于 2025-3-28 23:19:13 | 只看該作者
Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers2005, it is possible to observe, the low level of reading ability of Mexicans, compared to other countries. The average of books read per year in Mexico is 2.9 per person..In this research we propose, the use of technology to increase the interest in reading in first time readers. We pretend to use
44#
發(fā)表于 2025-3-29 03:13:57 | 只看該作者
45#
發(fā)表于 2025-3-29 10:26:52 | 只看該作者
46#
發(fā)表于 2025-3-29 14:03:31 | 只看該作者
47#
發(fā)表于 2025-3-29 19:05:06 | 只看該作者
Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Realityquisites. For this purpose, GNSS (Global Navigation Satellite System) is attractive since it can provide absolute coordinates to any object located on earth. However, accurate positioning is not a simple problem since any single GNSS cannot provide sufficient the number of visible satellites in urba
48#
發(fā)表于 2025-3-29 23:27:28 | 只看該作者
Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training[VR]) and to examine the impact of different interaction methods in VR (gesture-based and voice-based). Traditional desktop-based computer simulations may create learning environments different from VR systems due to differences in task presentation (i.e., 2D versus 3D) and interaction method (i.e.,
49#
發(fā)表于 2025-3-30 00:06:49 | 只看該作者
Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic Displaysause its content remains in the early stages of only image or video without user interaction. Expanding the display market would require content that can take advantage of the display. In this paper, we propose a webized interactive CAD review system that uses super multi-view autostereoscopic displ
50#
發(fā)表于 2025-3-30 06:31:13 | 只看該作者
Webizing Virtual Reality-Based Interactive Interior Design Systeml constraints. Recently, various head-mounted display (HMD) applications for VR using smartphones have become popular, and WebVR technology has been introduced to implement VR applications on the web. However, WebVR is still its early stages for use in the development of VR applications. Interaction
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