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Titlebook: Geometric and Discrete Path Planning for Interactive Virtual Worlds; Marcelo Kallmann,Mubbasir Kapadia Book 2016 Springer Nature Switzerla

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發(fā)表于 2025-3-28 15:51:49 | 只看該作者
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發(fā)表于 2025-3-28 22:33:08 | 只看該作者
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發(fā)表于 2025-3-28 23:07:27 | 只看該作者
Economic Development in the Context of Chinagoals. Our approach scales up to larger scenarios as well, allowing constraints such as neighborhood awareness (“avoid this part of the map”) or time-of-day awareness (“stay on main roads at night”), implemented using time-dependent constraint weights.
44#
發(fā)表于 2025-3-29 05:25:22 | 只看該作者
https://doi.org/10.1007/978-3-662-32601-5l applica– tion to typical commercial settings such as in computer games and other types ofvirtual worlds. This is in contrast to other existing volumes on related areas which are often targeted at either academic researchers or industry practitioners, and thus not connecting both.
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發(fā)表于 2025-3-29 09:47:16 | 只看該作者
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發(fā)表于 2025-3-29 12:03:49 | 只看該作者
Constraint-Aware Navigationgoals. Our approach scales up to larger scenarios as well, allowing constraints such as neighborhood awareness (“avoid this part of the map”) or time-of-day awareness (“stay on main roads at night”), implemented using time-dependent constraint weights.
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發(fā)表于 2025-3-29 17:45:06 | 只看該作者
48#
發(fā)表于 2025-3-29 21:03:59 | 只看該作者
Book 2016n the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and
49#
發(fā)表于 2025-3-30 02:10:42 | 只看該作者
Geometric and Discrete Path Planning for Interactive Virtual Worlds
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