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Titlebook: Geometric and Discrete Path Planning for Interactive Virtual Worlds; Marcelo Kallmann,Mubbasir Kapadia Book 2016 Springer Nature Switzerla

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發(fā)表于 2025-3-25 04:28:17 | 只看該作者
Economic Development under Climate Change combination of two separate problems: (a) navigation and (b) motion synthesis. For the most part, research along these two directions has progressed independently of one another. Te vast majority of navigation algorithms use a trivial locomotion model, outputting a simple force or velocity vector a
22#
發(fā)表于 2025-3-25 07:42:17 | 只看該作者
Population Growth: Threat or Opportunity?,e high fidelity navigation of interacting agents in non-deterministic, dynamic virtual worlds. The environment and agents are constantly affected by unpredictable forces (e.g., human input), making it impossible to accurately extrap– olate the future world state to make optimal decisions. These comp
23#
發(fā)表于 2025-3-25 12:39:13 | 只看該作者
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發(fā)表于 2025-3-25 16:50:13 | 只看該作者
https://doi.org/10.1007/978-3-662-32601-5s, including their state-of-the-art ap– plications to animating autonomous virtual humans in interactive virtual worlds. We adopted a bottom-up perspective, systematically introducing the readers to the classical methods and to how they can be extended to meet the growing demands of today’s interact
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發(fā)表于 2025-3-25 23:53:02 | 只看該作者
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28#
發(fā)表于 2025-3-26 11:14:29 | 只看該作者
Anytime Dynamic Search on the GPUse techniques have been very successful, i.e., dynamic planners can efficiently adapt to dynamic changes in a graph, hierarchical planners increase performance by breaking down the problem at different levels of abstraction. However, GPU planning remains a widely unexplored area of research.
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發(fā)表于 2025-3-26 12:52:00 | 只看該作者
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