找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Geek and Hacker Stories; Code, Culture and St Brian Alleyne Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive lice

[復(fù)制鏈接]
查看: 53272|回復(fù): 38
樓主
發(fā)表于 2025-3-21 16:58:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Geek and Hacker Stories
副標(biāo)題Code, Culture and St
編輯Brian Alleyne
視頻videohttp://file.papertrans.cn/382/381103/381103.mp4
概述Brings contemporary geek communities and geek culture to life with media case studies, ethnography and narrative analysis.Opens up computer science by focusing on cultural and amateur practices of com
圖書封面Titlebook: Geek and Hacker Stories; Code, Culture and St Brian Alleyne Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive lice
描述.Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions.. .Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account..
出版日期Book 2019
關(guān)鍵詞Technologies; sociology; digital; ethnography; technoculture; New Media; internet
版次1
doihttps://doi.org/10.1057/978-1-349-95819-1
isbn_ebook978-1-349-95819-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Limited
The information of publication is updating

書目名稱Geek and Hacker Stories影響因子(影響力)




書目名稱Geek and Hacker Stories影響因子(影響力)學(xué)科排名




書目名稱Geek and Hacker Stories網(wǎng)絡(luò)公開度




書目名稱Geek and Hacker Stories網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Geek and Hacker Stories被引頻次




書目名稱Geek and Hacker Stories被引頻次學(xué)科排名




書目名稱Geek and Hacker Stories年度引用




書目名稱Geek and Hacker Stories年度引用學(xué)科排名




書目名稱Geek and Hacker Stories讀者反饋




書目名稱Geek and Hacker Stories讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

1票 100.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:44:21 | 只看該作者
Platform War Stories, slightly different tech preferences. Geeks have always organised themselves along techno-tribal lines. Heated exchanges and tribal conflicts go back to the earliest days of personal computing. This chapter examines how platform war stories construct the ‘self’ and the ‘enemy’, and how both mindshar
板凳
發(fā)表于 2025-3-22 01:02:02 | 只看該作者
地板
發(fā)表于 2025-3-22 05:28:27 | 只看該作者
5#
發(fā)表于 2025-3-22 12:14:07 | 只看該作者
Afterword: Coda, are specific to the fictive ethnicity of geeks and specific to cyber-utopian and techno-libertarian worldviews of mainstream journalists and media commentators on tech. By taking apart some of the narratives, we understand how they create the effects that they do, and we can question them and think
6#
發(fā)表于 2025-3-22 15:08:30 | 只看該作者
https://doi.org/10.1007/978-3-322-84088-2yber-utopianism, techno-libertarianism, and techno-anarchism; examines the distinctive narrative strategies that are associated with each perspective; and looks at how geek stories use these to try to resolve tensions around democracy and meritocracy.
7#
發(fā)表于 2025-3-22 19:01:36 | 只看該作者
8#
發(fā)表于 2025-3-22 23:23:44 | 只看該作者
science by focusing on cultural and amateur practices of com.Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and t
9#
發(fā)表于 2025-3-23 01:49:01 | 只看該作者
https://doi.org/10.1007/978-3-322-93778-0to the earliest days of personal computing. This chapter examines how platform war stories construct the ‘self’ and the ‘enemy’, and how both mindshare and market share are constructed and debated by plotting numbers as well as stories.
10#
發(fā)表于 2025-3-23 08:30:34 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 18:23
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
隆化县| 固镇县| 沅陵县| 佛山市| 资兴市| 景东| 平昌县| 克东县| 永济市| 盐亭县| 东光县| 乌拉特前旗| 大石桥市| 九龙县| 洪江市| 马尔康县| 兰西县| 南部县| 嵩明县| 吉水县| 商南县| 正宁县| 广宗县| 登封市| 栾川县| 黄石市| 湘乡市| 桓台县| 汝南县| 海口市| 策勒县| 赫章县| 乐都县| 玉林市| 镇康县| 太白县| 岑巩县| 平南县| 绥滨县| 桃园县| 夏河县|