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Titlebook: Gamification of Electronic Negotiation Training; Andreas Schmid Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive

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樓主: deferential
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發(fā)表于 2025-3-23 11:59:23 | 只看該作者
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發(fā)表于 2025-3-24 13:42:01 | 只看該作者
Organisch-qualitative Elementaranalyse,hows that the inclusion of a domain-specific feedback element yields motivational results that are almost similar compared to those using traditional game elements. Organisations can employ the designed artefact for fundamental and effective e-negotiation training.
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發(fā)表于 2025-3-24 17:37:21 | 只看該作者
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發(fā)表于 2025-3-24 21:43:08 | 只看該作者
Introduction,their life—whether these occur in their private life, within or between political organisations, or in their business life. Negotiating effectively is not a trivial, but a cognitively challenging and complex task, and requires manifold skills for the decision-making and communication tasks.?Nowadays
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發(fā)表于 2025-3-25 01:13:07 | 只看該作者
Theoretical Background,g outcomes, and other favourable outcomes. It is therefore a necessary prerequisite for gamification designers to gain a profound understanding of human motivation.?Section?2.1 describes four theories from the area of psychology,?which provide?explanations for what motivates individuals to engage in
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