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Titlebook: Gamification in Education and Business; Torsten Reiners,Lincoln C. Wood Book 2015 Springer International Publishing Switzerland 2015 Adapt

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樓主: Cyclone
61#
發(fā)表于 2025-4-1 03:44:16 | 只看該作者
62#
發(fā)表于 2025-4-1 06:36:44 | 只看該作者
63#
發(fā)表于 2025-4-1 10:09:41 | 只看該作者
,Applied Behavioral Economics: A Game Designer’s Perspective,onomics theory that seems to have ties to common mechanics found within modern games. Once these game mechanics are identified, adaptations to help these mechanics fit within non-game environments are examined. In addition, common errors in the design and implementation of these gamification methods are discussed.
64#
發(fā)表于 2025-4-1 17:04:52 | 只看該作者
From Market Place to Collusion Detection: Case Studies of Gamification in Education,ntity, and many others at various levels (Bunchball, 2010). Gartner pointed out that more than 50 % of businesses will use gamification as the driving mechanism to transform business operations by 2015 (Burke, 2011).
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