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Titlebook: Gamification Design for Educational Contexts; Theoretical and Prac Armando Toda,Alexandra I. Cristea,Seiji Isotani Book 2023 The Editor(s)

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樓主: 天真無邪
31#
發(fā)表于 2025-3-26 22:53:11 | 只看該作者
Unit Processes of Analytical Procedures,, and report data mining projects. Then, we introduce Orange and Weka—tools that those interested in this field might use to run their projects without having to code—and present hands-on DDGD research with code examples in R and Python. Next, we provide practical recommendations as well as directio
32#
發(fā)表于 2025-3-27 03:59:31 | 只看該作者
Book 2023 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in th
33#
發(fā)表于 2025-3-27 05:51:18 | 只看該作者
ork on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in th978-3-031-31948-8978-3-031-31949-5
34#
發(fā)表于 2025-3-27 12:21:51 | 只看該作者
35#
發(fā)表于 2025-3-27 17:10:38 | 只看該作者
36#
發(fā)表于 2025-3-27 20:53:38 | 只看該作者
Theories Around Gamification in Educationrience, and provide more tools for teachers to create and apply these strategies. We approach the concepts related to what is theory, model, framework and guideline, as well as their specificities of use. In addition, we bring the concept of gamification as experience, which is a recent focus of res
37#
發(fā)表于 2025-3-28 01:01:37 | 只看該作者
38#
發(fā)表于 2025-3-28 02:58:07 | 只看該作者
Using Participatory Design to Design Gamified Interventions in Educational Environmentsxts. In this chapter, we present a way to tackle this problem by using participatory design to plan gamified interventions in educational systems through two cases studies. In the first, we present the gamification of social recommendations in a open resource repository and how the gamification tail
39#
發(fā)表于 2025-3-28 08:04:17 | 只看該作者
40#
發(fā)表于 2025-3-28 13:14:05 | 只看該作者
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