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Titlebook: Games for Training, Education, Health and Sports; 4th International Co Stefan G?bel,Josef Wiemeyer Conference proceedings 2014 Springer Int

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11#
發(fā)表于 2025-3-23 10:35:25 | 只看該作者
Analog Integrated Circuits for Communicationules. The aim of the game is to help memorize the names and 1-letter codes of 20 standard amino acids, provide additional information about amino acids, explain the modularity of lantibiotic synthesis, and stimulate further interest to synthetic biology among players.
12#
發(fā)表于 2025-3-23 17:52:45 | 只看該作者
Approximations and Filter Circuits,ties (e.g., age, sex, performance and health level) within the game..For an initial application and testing of this algorithm, a two-part test series was performed with 4 participants. The results are promising: The intended HR could be evoked in all participants. Yet further tests need to be done to improve the adaptations.
13#
發(fā)表于 2025-3-23 22:00:33 | 只看該作者
14#
發(fā)表于 2025-3-23 22:48:54 | 只看該作者
15#
發(fā)表于 2025-3-24 02:28:45 | 只看該作者
16#
發(fā)表于 2025-3-24 07:42:09 | 只看該作者
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspectiveties (e.g., age, sex, performance and health level) within the game..For an initial application and testing of this algorithm, a two-part test series was performed with 4 participants. The results are promising: The intended HR could be evoked in all participants. Yet further tests need to be done to improve the adaptations.
17#
發(fā)表于 2025-3-24 12:45:04 | 只看該作者
18#
發(fā)表于 2025-3-24 14:49:44 | 只看該作者
Donald O. Pederson,Kartikeya Mayaramtem’s usability and the users’ subjective satisfaction. A Think-Aloud protocol was used to collect data with participants. Results showed that in most of the users’ answers (86%) a positive feedback was given, both for the game’s ease of use as well as for its application to support the storytelling process.
19#
發(fā)表于 2025-3-24 20:31:56 | 只看該作者
G?ran Jerke,Jens Lienig,Jan B. Freuerhe gamification of university education and demonstrate a prototype implementing this concept. Both the concept and the prototype serve as the first step for further research towards an integrated gamifaction approach and measuring its impact.
20#
發(fā)表于 2025-3-25 02:48:00 | 只看該作者
Andrzej T. Rosinski,Alain Vachouxnt patients’ abilities and motivation. The results of the experiment show that the adaptation technique increases the number of tasks, number of successful tasks as well as the movement amplitude during a game session. The technique positively effects the training outcomes of stroke patients, which can help them to recover their functions.
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