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Titlebook: Games for Health 2014; Proceedings of the 4 Ben Schouten,Stephen Fedtke,Alex Gekker Conference proceedings 2014 Springer Fachmedien Wiesbad

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樓主: endocarditis
51#
發(fā)表于 2025-3-30 11:16:19 | 只看該作者
52#
發(fā)表于 2025-3-30 14:02:52 | 只看該作者
RF DAC’s: output impedance and distortionch/University of Zurich) to complete a second task, while maintaining the game’s key features. Both rehabilitation games turn therapy into a stimulating, self-motivated, fun experience, supporting both patients and therapists. This explorative approach might be used as guideline for future rehabilitation game developments.
53#
發(fā)表于 2025-3-30 18:41:27 | 只看該作者
54#
發(fā)表于 2025-3-30 23:12:21 | 只看該作者
Circuit Simulators: Linear Case,ions and controlled motivation half-way through the interventions was found to positively influence long-term depressive symptoms. Results indicate that depression prevention programs including video games can beneficially influence motivation. Further research is needed to delineate the effects of video game prevention programs on motivation.
55#
發(fā)表于 2025-3-31 04:17:21 | 只看該作者
56#
發(fā)表于 2025-3-31 07:52:19 | 只看該作者
Tunnel Tail: A New Approach to Prevention,s (small sample, lack of control group), the survey suggests that a larger study is warranted. Tunnel Tail provides an early glimpse of the potential for using sophisticated game apps to enhance learning of resistance skills and effect behavior change.
57#
發(fā)表于 2025-3-31 10:25:05 | 只看該作者
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games,rformance on intrinsic motivation. Contrast analysis and pairwise comparisons reveal that the shared and performance-based feedback is most motivating. We discuss the implications for brain games specifically and interventions more broadly.
58#
發(fā)表于 2025-3-31 16:32:00 | 只看該作者
59#
發(fā)表于 2025-3-31 19:47:15 | 只看該作者
60#
發(fā)表于 2025-4-1 01:36:34 | 只看該作者
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Childrenhysiological and psychological state of the exercising player. The proposed explorative design model for psychophysiological adaptable exergame fitness training for children is implemented in two interactive exergame concepts.
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