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Titlebook: Games and Learning Alliance; 7th International Co Manuel Gentile,Mario Allegra,Heinrich S?bke Conference proceedings 2019 Springer Nature S

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樓主: KEN
11#
發(fā)表于 2025-3-23 11:40:13 | 只看該作者
A Serious Game for Training Verbal Resilience to Doorstep Scamsy people are especially vulnerable to these tricks, that typically occur at the front door, street or on the phone. We have developed a virtual training environment to teach people how to handle these situations and learn them to increase their verbal resilience. The training is implemented as a tab
12#
發(fā)表于 2025-3-23 17:07:40 | 只看該作者
Designing an Intrinsically Integrated Educational Game on Newtonian Mechanicsiding frame in line with the intrinsic integration theory, which states that in a game, learning goal and game goal should be aligned. This also results in an alignment between a pedagogical approach and game mechanics. Our findings suggest three guidelines within this guiding frame. First, the guid
13#
發(fā)表于 2025-3-23 18:55:20 | 只看該作者
14#
發(fā)表于 2025-3-24 00:51:07 | 只看該作者
Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensingnd keeping them motivated over several weeks in order to achieve specific learning objectives. Furthermore, the paper states the integration of the game into the pedagogical concept. The paper illustrates in detail how the balance was found between realistic learning objectives and engaging gameplay
15#
發(fā)表于 2025-3-24 04:44:59 | 只看該作者
Extending a Digital Fraction Game Piece by Piece with Physical Manipulativesdy, third-graders played the Number Trace Fractions prototype in which they estimated fraction locations and compared fraction magnitudes on a number line. The intervention consisted of five 30?min playing sessions. Conceptual fraction knowledge was assessed with a paper based pre- and posttest. Add
16#
發(fā)表于 2025-3-24 07:41:43 | 只看該作者
17#
發(fā)表于 2025-3-24 13:48:50 | 只看該作者
Integrating Self-Determination and Self-Efficacy in Game Designame elements and mechanics for increasing the motivation in non-game contexts. The research reported in this paper used psychological theories of Self-Determination Theory (SDT) and Self-Efficacy Theory (SET) to design three versions of a game. The first version was based on SDT, the second on SET a
18#
發(fā)表于 2025-3-24 17:07:04 | 只看該作者
0302-9743 o, Italy, in December 2018..The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The?papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game?approaches..9
19#
發(fā)表于 2025-3-24 20:05:22 | 只看該作者
https://doi.org/10.1007/978-1-4615-7296-1es their game-playing. To this aim, the uManager game was renewed to directly include game mechanics able to support the processes that are at the base of critical thinking like clarifying meaning, analyzing arguments, evaluating evidence. This paper shows the results of a trial conducted with 92 students of the 12th grade.
20#
發(fā)表于 2025-3-25 01:25:57 | 只看該作者
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