找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 12th International C Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti Conference proceedings 2024 The Editor(

[復(fù)制鏈接]
樓主: deduce
11#
發(fā)表于 2025-3-23 11:12:22 | 只看該作者
Does Players’ Prosocial Behavior in?Computer Game Predict Their Well-Being in?Real Life?ited to engage in a simple computer game where their task was to assist others in enhancing their mobility to reach the goal. The primary objective of this study was to determine whether the characteristics of this supportive behavior in the game could predict the participants’ well-being in real li
12#
發(fā)表于 2025-3-23 17:20:23 | 只看該作者
13#
發(fā)表于 2025-3-23 21:40:26 | 只看該作者
14#
發(fā)表于 2025-3-24 00:47:19 | 只看該作者
The C3C Game: Serious Games and?Community-Centered Design for?Improved Pandemic Decision Makingftermath of the COVID-19 pandemic, public health and emergency management organizations are beginning to use such games to enhance their preparedness and readiness activities. In this paper, we present a Knowledge Acquisition Analytical Game (K2AG) focused on understanding and providing training for
15#
發(fā)表于 2025-3-24 03:44:51 | 只看該作者
16#
發(fā)表于 2025-3-24 10:20:38 | 只看該作者
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Tg with parents. Therefore, one of the most important tasks of paediatric speech-language pathologists (SLPs) is to find different ways, over and over again, to motivate children for training. As different types of games themselves have already been identified as important motivational tools used by
17#
發(fā)表于 2025-3-24 14:18:55 | 只看該作者
Application of?a?Serious Game for?Emotion Elicitation Under Socio-Economic and?Trust Based Decision-igms utilizing socio-economic and trust-based contexts have been established to elicit specific emotional responses in autistic individuals. Serious games, incorporating cohesive storylines and multiple interactions within these contexts, can serve as engaging tools for emotion elicitation in autist
18#
發(fā)表于 2025-3-24 17:16:32 | 只看該作者
Towards a?Competitive Two-Player Anti-phishing Learning Gament, the game presents a more constructive learning environment, in which players can compete against each other during the game-based learning process. A preliminary user study investigates the new game mode and evaluates usability and user experience to further improve its implementation.
19#
發(fā)表于 2025-3-24 22:09:21 | 只看該作者
20#
發(fā)表于 2025-3-25 01:59:15 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-15 04:11
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
辛集市| 张家港市| 女性| 日土县| 资中县| 甘孜县| 东兰县| 孝义市| 镇宁| 乐平市| 阳江市| 浠水县| 怀来县| 从江县| 禹城市| 凉山| 巴塘县| 洪江市| 株洲市| 稷山县| 乐至县| 兴城市| 那坡县| 安新县| 钟祥市| 阿鲁科尔沁旗| 兴义市| 伊宁市| 莲花县| 大丰市| 临清市| 巧家县| 漳浦县| 崇州市| 高邑县| 娄烦县| 泰顺县| 邹平县| 汕尾市| 赫章县| 金昌市|