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Titlebook: GameMaker Fundamentals; Learn GML Programmin Ben Tyers Book 2023 Ben Tyers 2023 GameMaker.GML.Sprites.GUI.Sounds

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樓主: Enclosure
11#
發(fā)表于 2025-3-23 21:38:04 | 只看該作者
12#
發(fā)表于 2025-3-23 23:53:15 | 只看該作者
13#
發(fā)表于 2025-3-24 03:42:37 | 只看該作者
An Anthropology of Absence: CommentaryMost of your rooms will have some sort of background, whether it’s a solid color, a moving background, or a more complex parallax effect.
14#
發(fā)表于 2025-3-24 08:28:45 | 只看該作者
Governing Boards and Faculty in California,Sounds and music within a game are very important. Using the right style of music and sound effects can alter how the player perceives the game.
15#
發(fā)表于 2025-3-24 13:50:29 | 只看該作者
16#
發(fā)表于 2025-3-24 17:01:38 | 只看該作者
17#
發(fā)表于 2025-3-24 20:15:42 | 只看該作者
The Good Piece: An Aesthetics of Making,Most games will have an enemy that exhibits some basic AI (Artificial Intelligence). This chapter serves as an introduction to some basic AI.
18#
發(fā)表于 2025-3-25 01:22:59 | 只看該作者
An Anthropology of the Irish in BelgiumIf you have a game that people will play for a few minutes at a time, you will want to save certain data so that they can continue the next time they play. Things you will want to save may include
19#
發(fā)表于 2025-3-25 05:27:05 | 只看該作者
An Applied Perspective on Indian EthicsGraphical effects are important in most games. Whether it‘s just a little sparkle effect or an explosion. Graphical effects can be done using sprites, built-in effects, or the Effects layers. The built-in effects allow for quick prototyping of a game, and can even be used in a finished project. Some examples would be
20#
發(fā)表于 2025-3-25 09:55:43 | 只看該作者
Variables,When using GameMaker, there are two main types of variables that you will use often. They are strings and numbers (reals and integers). You can do many different things with variables. They can be used for performing calculations and drawing information on the screen. You will use variables for such things as
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