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Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 20201st edition Casey Hardman 2020 Game development.Programmin

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樓主: 精明
31#
發(fā)表于 2025-3-26 23:44:57 | 只看該作者
Brian Steele,John Chandler,Swarna ReddyA major staple of object-oriented programming is the concept of inheritance. Inheritance is when types of data (such as classes) adopt fields?– such as variables and methods?– from another data type.
32#
發(fā)表于 2025-3-27 04:50:47 | 只看該作者
Algorithms for Games and Probability Theory,With our new project in place, let‘s start coding our player‘s movement. We‘re going to get a little fancy with it to exercise our programming skills and learn about some new methods.
33#
發(fā)表于 2025-3-27 08:11:37 | 只看該作者
34#
發(fā)表于 2025-3-27 10:35:46 | 只看該作者
Marcel H. Schulz,Ziv Bar-JosephNow that our player can be killed, let‘s start coding up some villainy to kill them. We‘ll make a generic script called Hazard that makes a GameObject kill the player on touch. We‘ll use this to create dangerous projectiles and an obstacle type that periodically fires them.
35#
發(fā)表于 2025-3-27 16:51:10 | 只看該作者
Progress in Theoretical Computer ScienceNow that we have some obstacles taking shape and our player movement working nicely, we can start thinking about setting up levels and a win condition for them: touching a goal object.
36#
發(fā)表于 2025-3-27 20:49:54 | 只看該作者
37#
發(fā)表于 2025-3-27 22:35:52 | 只看該作者
Unity Basics,Now that we have Unity set up and a new project to work with, let‘s get comfortable with the engine. This is the user interface we will be interacting with quite a lot as we develop our games, after all, so we ought to get to know it early.
38#
發(fā)表于 2025-3-28 03:22:14 | 只看該作者
39#
發(fā)表于 2025-3-28 07:15:44 | 只看該作者
Code Blocks and Methods,We’re about to go over some universal rules of code syntax to learn the structure of code files and to understand some fundamental terms and concepts.
40#
發(fā)表于 2025-3-28 11:43:19 | 只看該作者
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