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Titlebook: Game History and the Local; Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe

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發(fā)表于 2025-3-23 10:25:29 | 只看該作者
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發(fā)表于 2025-3-23 14:29:28 | 只看該作者
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發(fā)表于 2025-3-23 22:06:18 | 只看該作者
Book 2021ly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of
14#
發(fā)表于 2025-3-24 00:00:50 | 只看該作者
2731-5029 tory of games.Anchored by leading scholars of game history.This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software his
15#
發(fā)表于 2025-3-24 04:15:33 | 只看該作者
https://doi.org/10.1007/978-3-658-04075-8eir own rules, fulfilling their ambitions and challenging adult authorities. ?velch argues that studying hyperlocal games can sensitize game scholars and historians to the everyday contexts of game production.
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發(fā)表于 2025-3-24 07:49:16 | 只看該作者
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發(fā)表于 2025-3-24 12:24:33 | 只看該作者
https://doi.org/10.1007/978-3-642-61033-2olish industry’s formalization in the 1990s, Vanderhoef suggests what constitutes local specificity changes over time and fluctuates between specific expressions of localism and a larger shared transnational imaginary of indie games.
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發(fā)表于 2025-3-24 17:04:41 | 只看該作者
19#
發(fā)表于 2025-3-24 20:00:41 | 只看該作者
Salim Bouherar,Abderrezzaq Ghafsi which is best understood as involving a brush with (impossible) reverse perspective. Viewed in this way, gameplay is a series of escapes, from places in impossible space. This experience is presented as the appearance of a new, faltering mode of subjectivation.
20#
發(fā)表于 2025-3-25 02:06:32 | 只看該作者
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