找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Extended Reality Usage During COVID 19 Pandemic; Anitha S. Pillai,Giuliana Guazzaroni Book 2022 The Editor(s) (if applicable) and The Auth

[復制鏈接]
查看: 50190|回復: 43
樓主
發(fā)表于 2025-3-21 19:53:16 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Extended Reality Usage During COVID 19 Pandemic
編輯Anitha S. Pillai,Giuliana Guazzaroni
視頻videohttp://file.papertrans.cn/320/319823/319823.mp4
概述Explores virtual, augmented, mixed, and extended reality used in teaching.Highlights different sectors benefitted using the extended reality technology.Explores what were the benefits to online teachi
叢書名稱Intelligent Systems Reference Library
圖書封面Titlebook: Extended Reality Usage During COVID 19 Pandemic;  Anitha S. Pillai,Giuliana Guazzaroni Book 2022 The Editor(s) (if applicable) and The Auth
描述.This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The useof augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be v
出版日期Book 2022
關(guān)鍵詞Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality; AR; VR; MR; XR; Online Education; Gaming
版次1
doihttps://doi.org/10.1007/978-3-030-91394-6
isbn_softcover978-3-030-91396-0
isbn_ebook978-3-030-91394-6Series ISSN 1868-4394 Series E-ISSN 1868-4408
issn_series 1868-4394
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Extended Reality Usage During COVID 19 Pandemic影響因子(影響力)




書目名稱Extended Reality Usage During COVID 19 Pandemic影響因子(影響力)學科排名




書目名稱Extended Reality Usage During COVID 19 Pandemic網(wǎng)絡(luò)公開度




書目名稱Extended Reality Usage During COVID 19 Pandemic網(wǎng)絡(luò)公開度學科排名




書目名稱Extended Reality Usage During COVID 19 Pandemic被引頻次




書目名稱Extended Reality Usage During COVID 19 Pandemic被引頻次學科排名




書目名稱Extended Reality Usage During COVID 19 Pandemic年度引用




書目名稱Extended Reality Usage During COVID 19 Pandemic年度引用學科排名




書目名稱Extended Reality Usage During COVID 19 Pandemic讀者反饋




書目名稱Extended Reality Usage During COVID 19 Pandemic讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:25:40 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:37:24 | 只看該作者
地板
發(fā)表于 2025-3-22 05:25:09 | 只看該作者
Remix Viralia. For a Reality of the Imaginary Re-imagined. Art and Education in the Era of Covid-19tal spaces with online exhibits and the use of virtual, augmented, and mixed reality. The educational world, such as colleges and universities, has also had to rethink a new way of communicating and collaborating. New technologies have re-mediated creating a different degree of participation and con
5#
發(fā)表于 2025-3-22 11:04:49 | 只看該作者
6#
發(fā)表于 2025-3-22 15:18:44 | 只看該作者
7#
發(fā)表于 2025-3-22 19:11:47 | 只看該作者
8#
發(fā)表于 2025-3-23 01:04:50 | 只看該作者
9#
發(fā)表于 2025-3-23 04:37:01 | 只看該作者
10#
發(fā)表于 2025-3-23 07:01:40 | 只看該作者
Anitha S. Pillai,Giuliana GuazzaroniExplores virtual, augmented, mixed, and extended reality used in teaching.Highlights different sectors benefitted using the extended reality technology.Explores what were the benefits to online teachi
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-18 20:21
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
兴业县| 安仁县| 上犹县| 嵊州市| 南和县| 凤冈县| 电白县| 西乌| 莱阳市| 鄂温| 祥云县| 武宣县| 宁蒗| 天台县| 金门县| 阳新县| 潜山县| 大理市| 秦皇岛市| 马龙县| 古浪县| 连南| 绥江县| 绥阳县| 乌拉特中旗| 龙口市| 岗巴县| 巢湖市| 晋州市| 昂仁县| 昌吉市| 麻江县| 浙江省| 通州市| 泽库县| 滦平县| 林芝县| 崇义县| 福鼎市| 遂昌县| 吉隆县|