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Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern

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51#
發(fā)表于 2025-3-30 10:39:16 | 只看該作者
Traffic Engineering Worked Examplesions and shapes. Although projection mapping has become a new type of image projection method, so far most of the projection mappings have focused on the projection of 3D images on objects such as buildings that stay static without changing their shapes. If projection mapping on non-rigid moving obj
52#
發(fā)表于 2025-3-30 13:19:44 | 只看該作者
The Lighthill–Whitham–Richards Modelo many approaches involving this device, in this work we want to address the challenge of generating ideas for a totally new and innovative game controller that pleases its players. In order to achieve this objective, we applied a set of Design Thinking techiques such as one day in life, empathy map
53#
發(fā)表于 2025-3-30 17:27:08 | 只看該作者
54#
發(fā)表于 2025-3-30 23:40:56 | 只看該作者
55#
發(fā)表于 2025-3-31 01:13:41 | 只看該作者
56#
發(fā)表于 2025-3-31 07:39:10 | 只看該作者
https://doi.org/10.1007/978-3-319-33482-0ne to what degree SDMs address certain aspects that need to be addressed in the process of developing location-based games..These aspects will be identified based on information gathered in a literature review focused on aspects needed for a successful mobile application development process, game de
57#
發(fā)表于 2025-3-31 10:18:53 | 只看該作者
F → S → F Transitions in Vehicle Probe Dataate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5
58#
發(fā)表于 2025-3-31 16:47:39 | 只看該作者
59#
發(fā)表于 2025-3-31 20:05:08 | 只看該作者
60#
發(fā)表于 2025-3-31 22:43:24 | 只看該作者
I. Golding,I. Cohen,E. Ben-Jacobliberate act to harness and perform humor—represents one, but an important segment of the emotional range that video games should aspire to cover. The challenge, however, lies in attempting to analyse various elements contributing to comedy, particularly with the inclusion of interactively as a fund
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