找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern

[復制鏈接]
樓主: 鏟除
11#
發(fā)表于 2025-3-23 11:12:58 | 只看該作者
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous on a shared serious game task; furthermore, to investigate physiological affect underlying such human-robot proximate collaboration. The participants collaboratively played a turn-taking version of a serious game Tower of Hanoi, where physiological affect was investigated in a valence-arousal spac
12#
發(fā)表于 2025-3-23 16:52:59 | 只看該作者
Analysis of the Effect of Number of?Players on the Excitement of the Game with Respect to Fairness the number of players in a game affects the enjoyment of a fair game. From this research, we outlined that more players in a game increase the unpredictability of the game and its excitement overall. By applying the game refinement theory, we can see how the number of players can affect the excitem
13#
發(fā)表于 2025-3-23 18:07:02 | 只看該作者
14#
發(fā)表于 2025-3-24 01:35:56 | 只看該作者
Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?rge, billboard size, display by adding a collaborative interaction mechanism for a user crowd. Working with a pop festival organizer, we developed a technology proof-of-concept of a multiplayer raffle game supporting crowd interaction with a large public display using an air-filled ball, equipped wi
15#
發(fā)表于 2025-3-24 04:38:19 | 只看該作者
16#
發(fā)表于 2025-3-24 07:49:15 | 只看該作者
Playful Information Access Through Virtual Creaturesent Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature its
17#
發(fā)表于 2025-3-24 11:52:18 | 只看該作者
18#
發(fā)表于 2025-3-24 18:23:50 | 只看該作者
19#
發(fā)表于 2025-3-24 22:19:01 | 只看該作者
F → S → F Transitions in Vehicle Probe Dataal simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.
20#
發(fā)表于 2025-3-25 02:21:41 | 只看該作者
A. Nakayama,K. Hasebe,Y. Sugiyamathe robot collaborators elicited a higher physiological affect in regard to both arousal and valence, in contrast to their human collaborator counterparts. Furthermore, a comparable performance between all collaborators was found on the serious game task.
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-22 09:31
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
百色市| 应城市| 呼玛县| 蛟河市| 泾源县| 桃园市| 新沂市| 兴化市| 屏边| 静乐县| 军事| 广州市| 大姚县| 南皮县| 万州区| 兴和县| 胶州市| 南汇区| 怀柔区| 西和县| 黎川县| 商都县| 靖安县| 阿克| 确山县| 常州市| 广宁县| 浑源县| 南充市| 穆棱市| 崇信县| 榕江县| 鸡东县| 集安市| 天长市| 巴青县| 克东县| 东兴市| 滨海县| 长兴县| 缙云县|