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Titlebook: Entertainment Computing - ICEC 2014; 13th International C Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh Conference proceedings 2014 IFIP Interna

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發(fā)表于 2025-3-23 10:48:06 | 只看該作者
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發(fā)表于 2025-3-23 14:33:50 | 只看該作者
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發(fā)表于 2025-3-24 00:25:26 | 只看該作者
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發(fā)表于 2025-3-24 05:06:04 | 只看該作者
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Gamescesses that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity.
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發(fā)表于 2025-3-24 09:19:43 | 只看該作者
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發(fā)表于 2025-3-24 11:07:03 | 只看該作者
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagementhe 9 year, 984 participant study indicate that the increased and active use of the entertainment based tools had a significant positive effect in terms of student engagement and a significant positive effect on learning outcomes for international students.
18#
發(fā)表于 2025-3-24 16:05:15 | 只看該作者
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivationing designs could embrace the themes they do not yet address. We believe this work will be important not only when designing digital climbing experiences, but also digital experiences for other extreme sports.
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發(fā)表于 2025-3-24 21:39:45 | 只看該作者
Trees of Tales: A Playful Reading Application for Arabic Childrenhree reading sessions in which all participants read stories from ‘Trees of Tales’, non-interactive e-books and conventional printed books. This paper describes the design of the ‘Trees of Tales’ application as well as the results obtained with the ‘fun toolkit’.
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發(fā)表于 2025-3-25 01:50:30 | 只看該作者
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