找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

[復(fù)制鏈接]
41#
發(fā)表于 2025-3-28 14:48:08 | 只看該作者
42#
發(fā)表于 2025-3-28 22:19:54 | 只看該作者
GrabApple: The Design of a Casual Exergame and that they burned an average of 91.8 Calories. If played three times per day, our casual exergame produced sufficient physical activity to meet current fitness guidelines. We discuss the potential health benefits of casual exergames.
43#
發(fā)表于 2025-3-28 23:48:58 | 只看該作者
Motion-Based Games for Parkinson’s Disease Patientsgames. Finally, we present the results of a conducted field test showing a very positive motivational effect among the majority of the patients but also highlighting remaining issues and technical difficulties, which can be beneficial for the future development in this field.
44#
發(fā)表于 2025-3-29 06:42:08 | 只看該作者
Gemini: A Pervasive Accumulated Context Exergamelayer roleplaying PACE. Results from a week-long study of our game showed that by satisfying the six design principles, we can create a PACE with scalability and staying power. Our results are the first step toward creating PACEs that promotes long-term game engagement, which is needed for activity-related behaviour change.
45#
發(fā)表于 2025-3-29 08:29:00 | 只看該作者
Integrating Stereoscopic Video in 3D Gamespic Video Rendering (MSVR), allows to present stereoscopic video streams within game engines on consumer graphics boards. We further discuss aspects of performance and occlusion of virtual objects. This allows developers and other researchers to easily apply S3D video with current game engines to explore new innovations in S3D gaming.
46#
發(fā)表于 2025-3-29 13:31:21 | 只看該作者
Time Balancing with Adaptive Time-Variant Minigamesloped three adaptive time-variant minigames and carried out two studies with them. The studies showed that the adaptation mechanisms allow accurate prediction of play time, that the minigames were valuable in helping to balance temporal asymmetries in a real mixed-reality game, and that they did not detract from the overall play experience.
47#
發(fā)表于 2025-3-29 19:25:52 | 只看該作者
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories checked are described by temporal formulas over the properties of the story. To make possible the verification in real time, it is assumed that these properties are piecewise-linear functions. A prototype, using Constraint Logic Programming for the verification of properties, is operational.
48#
發(fā)表于 2025-3-29 22:46:48 | 只看該作者
Camerawork for Comics Generated from Visitors’ Experiences in a Virtual Museumd in a comic generation system we have been developing for summarizing user experiences in Second Life. Visual comparison, with a baseline camerawork, confirms the effectiveness of the proposed camerawork module.
49#
發(fā)表于 2025-3-30 03:58:00 | 只看該作者
50#
發(fā)表于 2025-3-30 05:36:39 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-26 02:31
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
墨江| 邵阳县| 奎屯市| 奉化市| 平安县| 高陵县| 迁安市| 陈巴尔虎旗| 邹城市| 宝清县| 长白| 巴林左旗| 昭苏县| 宁国市| 大兴区| 中宁县| 枣阳市| 玉门市| 仪陇县| 河津市| 玉屏| 抚州市| 灵台县| 蕲春县| 景洪市| 依兰县| 珠海市| 沽源县| 遂昌县| 双流县| 武威市| 鞍山市| 金乡县| 衡南县| 福贡县| 丹凤县| 乌拉特前旗| 嘉禾县| 大渡口区| SHOW| 密云县|