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Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

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31#
發(fā)表于 2025-3-26 23:47:47 | 只看該作者
Economic Recovery: Hope or Opportunity?, implications for the quality of the users’ experiences; at the same time, the results clarify the magnitude of these implications. Our findings are valuable as they provide practical insight in the QoS/QoE relationship and can hence aid software developers in delivering high-quality usage experiences to their customers.
32#
發(fā)表于 2025-3-27 02:27:45 | 只看該作者
33#
發(fā)表于 2025-3-27 07:37:18 | 只看該作者
Influencing Experience: The Effects of Reading Game Reviews on Player Experience rationalization of the experience with the content of the review. Our results are important for understanding player experience and to the game industry where reviews and user forums affect a game’s commercial success.
34#
發(fā)表于 2025-3-27 11:47:01 | 只看該作者
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Rol implications for the quality of the users’ experiences; at the same time, the results clarify the magnitude of these implications. Our findings are valuable as they provide practical insight in the QoS/QoE relationship and can hence aid software developers in delivering high-quality usage experiences to their customers.
35#
發(fā)表于 2025-3-27 15:32:20 | 只看該作者
36#
發(fā)表于 2025-3-27 21:31:43 | 只看該作者
37#
發(fā)表于 2025-3-27 23:42:31 | 只看該作者
Nagesh Shukla,Arjun Radhakrishnangames. Finally, we present the results of a conducted field test showing a very positive motivational effect among the majority of the patients but also highlighting remaining issues and technical difficulties, which can be beneficial for the future development in this field.
38#
發(fā)表于 2025-3-28 05:51:31 | 只看該作者
39#
發(fā)表于 2025-3-28 09:44:57 | 只看該作者
Protection: a General Background,pic Video Rendering (MSVR), allows to present stereoscopic video streams within game engines on consumer graphics boards. We further discuss aspects of performance and occlusion of virtual objects. This allows developers and other researchers to easily apply S3D video with current game engines to explore new innovations in S3D gaming.
40#
發(fā)表于 2025-3-28 13:20:04 | 只看該作者
https://doi.org/10.1007/978-1-349-03424-6loped three adaptive time-variant minigames and carried out two studies with them. The studies showed that the adaptation mechanisms allow accurate prediction of play time, that the minigames were valuable in helping to balance temporal asymmetries in a real mixed-reality game, and that they did not detract from the overall play experience.
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