找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2007; 6th International Co Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu Conference proceedings 2007 IFIP I

[復制鏈接]
樓主: 炸彈
11#
發(fā)表于 2025-3-23 12:48:33 | 只看該作者
12#
發(fā)表于 2025-3-23 17:49:20 | 只看該作者
13#
發(fā)表于 2025-3-23 21:15:04 | 只看該作者
14#
發(fā)表于 2025-3-24 00:45:22 | 只看該作者
https://doi.org/10.1007/978-3-642-57702-4research that measures this. This paper reports on a study of user performance statistics while playing a computer game projected onto a planetarium dome and compares these with similar measurements taken in a conventional projected flat screen environment. A survey of users’ subjective impressions
15#
發(fā)表于 2025-3-24 04:19:17 | 只看該作者
Chirurgisch-interventionelle Aspekte,tion allowing human users to interact and play with their small pets (like hamsters) remotely via Internet through a mixed-reality-based game system “Metazoa Ludens”. To examine the system’s effectiveness: Firstly, the positive effects to the hamsters are established using Body Condition Score study
16#
發(fā)表于 2025-3-24 06:54:53 | 只看該作者
17#
發(fā)表于 2025-3-24 12:42:56 | 只看該作者
https://doi.org/10.1007/978-3-0348-6751-1experience into a virtual environment..The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrai
18#
發(fā)表于 2025-3-24 15:24:57 | 只看該作者
https://doi.org/10.1057/9780230117211 evolutionary neural networks to create intelligent characters. This study quantitatively compared the performance of these three AI techniques in the same game and experimental environments, and analyzed the results of experiments. As a result, neural network and evolutionary neural network showed
19#
發(fā)表于 2025-3-24 22:55:50 | 只看該作者
A Centenary of ,: Retrospect and Prospecte to its image-based nature. The aliasing errors in shadow mapping consist of perspective aliasing error and projection aliasing error. In this paper, we propose a novel shadow-map reparameterization to reduce perspective aliasing for varying viewer and/or light. This reparameterizing technique keep
20#
發(fā)表于 2025-3-25 01:34:06 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 20:01
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
隆德县| 抚顺县| 临江市| 安多县| 博乐市| 高尔夫| 元阳县| 贵南县| 扎鲁特旗| 分宜县| 贵阳市| 阜阳市| 苍梧县| 酉阳| 晴隆县| 晋江市| 阿瓦提县| 万山特区| 红安县| 新乐市| 涪陵区| 滦平县| 紫金县| 伊金霍洛旗| 石嘴山市| 恩平市| 紫云| 尼木县| 昌图县| 栾川县| 贺州市| 安仁县| 庄浪县| 咸宁市| 乐安县| 东方市| 同仁县| 南昌县| 凭祥市| 祁连县| 定兴县|