找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP

[復(fù)制鏈接]
查看: 13676|回復(fù): 37
樓主
發(fā)表于 2025-3-21 19:09:05 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Entertainment Computing - ICEC 2016
副標(biāo)題15th IFIP TC 14 Inte
編輯Günter Wallner,Simone Kriglstein,Hyun-Seung Yang
視頻videohttp://file.papertrans.cn/312/311606/311606.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP
描述This book constitutes the refereed proceedings of the 15th International.Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology..
出版日期Conference proceedings 2016
關(guān)鍵詞augmented reality; educational content; game-based learning; human-computer interaction; multimedia info
版次1
doihttps://doi.org/10.1007/978-3-319-46100-7
isbn_softcover978-3-319-46099-4
isbn_ebook978-3-319-46100-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2016
The information of publication is updating

書目名稱Entertainment Computing - ICEC 2016影響因子(影響力)




書目名稱Entertainment Computing - ICEC 2016影響因子(影響力)學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016網(wǎng)絡(luò)公開度




書目名稱Entertainment Computing - ICEC 2016網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016被引頻次




書目名稱Entertainment Computing - ICEC 2016被引頻次學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016年度引用




書目名稱Entertainment Computing - ICEC 2016年度引用學(xué)科排名




書目名稱Entertainment Computing - ICEC 2016讀者反饋




書目名稱Entertainment Computing - ICEC 2016讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:43:25 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:11:53 | 只看該作者
地板
發(fā)表于 2025-3-22 05:34:23 | 只看該作者
A Grammar-Based Framework for Rehabilitation Exergamescribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu
5#
發(fā)表于 2025-3-22 08:44:24 | 只看該作者
6#
發(fā)表于 2025-3-22 16:08:26 | 只看該作者
Success Factors for Applied Game Projects - An Exploratory Framework for Practitionerse successful planning and execution of such projects within the organizational landscape remains unclear. This study initiates explorative research towards a success-factor model for applied games. The data is based on nine expert interviews within the DACH-region as well as a thorough literature re
7#
發(fā)表于 2025-3-22 19:44:14 | 只看該作者
8#
發(fā)表于 2025-3-22 22:30:16 | 只看該作者
Economics: The Dismal Science?, contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic l
9#
發(fā)表于 2025-3-23 03:09:43 | 只看該作者
10#
發(fā)表于 2025-3-23 07:26:07 | 只看該作者
https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise men
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 04:08
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
沁阳市| 平武县| 乌海市| 大悟县| 民勤县| 寿阳县| 漾濞| 大丰市| 平凉市| 永福县| 京山县| 延寿县| 五峰| 濮阳市| 定州市| 广西| 新巴尔虎右旗| 杨浦区| 贡山| 乌海市| 耒阳市| 靖州| 永年县| 达孜县| 阿鲁科尔沁旗| 东乌珠穆沁旗| 漳平市| 棋牌| 故城县| 遂宁市| 特克斯县| 大新县| 新宾| 瑞金市| 福海县| 绍兴县| 湄潭县| 读书| 舟山市| 武鸣县| 鹤庆县|