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Titlebook: Educational Technology and Narrative; Story and Instructio Brad Hokanson,Gregory Clinton,Karen Kaminski Book 2018 Springer International Pu

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51#
發(fā)表于 2025-3-30 11:20:05 | 只看該作者
Culture and Conflict in Postwar Italyporting canons of myth...when the mythology of a culture no longer works, there follows a sense of both disassociation and a quest for new meanings.” In other words, our societies are built upon storytelling. This article examines a transdisciplinary class taught with a cross-departmental team of fi
52#
發(fā)表于 2025-3-30 15:54:31 | 只看該作者
Culture and Context in World Politicsnterventions for individuals with autism spectrum disorder. Social narrative interventions are a category of behavioral interventions characterized by their use of short, story-like vignettes. This chapter explores an array of advanced technology tools that might be leveraged to facilitate the desig
53#
發(fā)表于 2025-3-30 18:19:42 | 只看該作者
https://doi.org/10.1007/978-3-031-44995-6with self-paced learning situations and online learning environments. This research shows how social and persuasive design elements in learning environments can support learners’ metacognitive development, in which narrative identities are a key factor.
54#
發(fā)表于 2025-3-30 23:35:59 | 只看該作者
h relies on design thinking and effective storytelling to facilitate project success from the start to finish. This qualitative research study analyzes four cases of innovative learning space design in four very different higher education contexts. We identify commonalities in the space design and i
55#
發(fā)表于 2025-3-31 02:54:08 | 只看該作者
56#
發(fā)表于 2025-3-31 06:53:49 | 只看該作者
57#
發(fā)表于 2025-3-31 11:36:12 | 只看該作者
58#
發(fā)表于 2025-3-31 15:17:52 | 只看該作者
59#
發(fā)表于 2025-3-31 20:40:56 | 只看該作者
Conceptualization of the Case Studythe potential to better engage students in meaningful learning. This chapter describes the design and development of a scenario-based science inquiry game using Activity Theory as a design framework. Evaluation results showed that both teachers and students perceived the science inquiry game positiv
60#
發(fā)表于 2025-3-31 23:40:28 | 只看該作者
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