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Titlebook: Disability and Video Games; Practices of En-/Dis Markus Sp?hrer,Beate Ochsner Book 2024 The Editor(s) (if applicable) and The Author(s), un

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發(fā)表于 2025-3-23 09:49:32 | 只看該作者
Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Inion, autonomy and precision. Based on these findings, the chapter links ableist ideologies present in games and gaming to what Christopher Paul calls a “toxic meritocracy” (., University of Minnesota Press, 2018) and capitalist work ethics.
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發(fā)表于 2025-3-23 16:33:56 | 只看該作者
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發(fā)表于 2025-3-23 21:50:04 | 只看該作者
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發(fā)表于 2025-3-24 00:27:15 | 只看該作者
The Mediality of Dis/Ability: Producing ‘Disability’ and ‘Ability’ in the Realm of Digital Gameshat not only produce but reinforce hegemonic structures and power relations. Conditions of media production (e.g. the actual workforce, diversity campaigns, game development software, anti-discrimination laws, and funding regulations), game content (gameplay/narrative), game usage, and game form (game infrastructures).
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發(fā)表于 2025-3-24 04:11:36 | 只看該作者
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發(fā)表于 2025-3-24 08:34:58 | 只看該作者
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發(fā)表于 2025-3-24 22:59:38 | 只看該作者
A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistantsital gaming. Sp?hrer focuses on such devices, techniques or workarounds that require the players to (mainly) use their voice as a mode of input instead of their hands. While research on (digital) voice recognition technology as a means of accessibility has been conducted since the introduction of pe
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發(fā)表于 2025-3-24 23:31:28 | 只看該作者
Playing with the Eyes. A Media History of Eye Trackingvices for gamers with disabilities. The main focus is Tobii Technology, which is one of the leading companies in the field of eye-tracking systems for varying systems and usages. In cooperation with game developers such as Ubisoft, Tobii offers hardware and software solutions for players with and wi
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