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Titlebook: Digital Self-tuning Controllers; Algorithms, Implemen Vladimír Bobál,Josef B?hm,Ji?í Machá?ek Textbook 2005 Springer-Verlag London 2005 Ada

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21#
發(fā)表于 2025-3-25 05:58:32 | 只看該作者
22#
發(fā)表于 2025-3-25 08:29:11 | 只看該作者
Information and Rough Set Theory Based Feature Selection TechniquesFahrt nach dem Osten und damit zugleich die erste Gelegenheit, einen Eindruck zu bekommen von der Vormacht des englischen Volkes. Wir waren bisher immer nur nach den südlichen L?ndern Europas gereist, nach Frankreich, Italien und Dalmatien und hatten wenig Ahnung von der kolonisierenden Kraft und de
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發(fā)表于 2025-3-25 13:23:15 | 只看該作者
24#
發(fā)表于 2025-3-25 17:16:05 | 只看該作者
Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Stuure inhibition performance. Forty-two participants were separated into two groups (excessive video game players—EVGPs—and non-players). Although the EVGP group was faster than non-players during the Go condition, their accuracy rates were lower. Electrophysiological recordings, on the other hand, in
25#
發(fā)表于 2025-3-25 22:14:21 | 只看該作者
26#
發(fā)表于 2025-3-26 03:06:39 | 只看該作者
Deploying Masonite,this chapter, we will mainly focus on deploying your application manually, low level, and on your own from scratch by provisioning a server, installing required software, and installing and running our application. If you know how to do these low-level tasks and understand the bigger picture, then y
27#
發(fā)表于 2025-3-26 04:45:06 | 只看該作者
Book 2007ixture of the night sky by many civilizations and cultures since the beginnings of history. A second, but related, narrative is the prominent part that Sirius has played in how we came to achieve our current scientific understanding of the nature and fate of the stars. These two topics have a long i
28#
發(fā)表于 2025-3-26 12:17:18 | 只看該作者
29#
發(fā)表于 2025-3-26 13:36:21 | 只看該作者
30#
發(fā)表于 2025-3-26 18:02:26 | 只看該作者
Towards Network Games with Social Preferences,on of the . and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.
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