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Titlebook: Digital Make-Believe; Phil Turner,J. Tuomas Harviainen Textbook 2016 Springer International Publishing Switzerland 2016 Gamification.Servi

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41#
發(fā)表于 2025-3-28 18:14:54 | 只看該作者
42#
發(fā)表于 2025-3-28 21:53:58 | 只看該作者
Make-Believe in Gameful and Playful Design,. One such quality is make-believe, the constitution of fictional “as ifs”. While frequently evoked, actual work on make-believe in gameful and playful design has remained quite scarce and scattered. This chapter therefore draws on neighbouring fields to break out five major design aspects of make-b
43#
發(fā)表于 2025-3-29 01:13:27 | 只看該作者
44#
發(fā)表于 2025-3-29 03:18:21 | 只看該作者
Enactive Mechanism of Make-Belief Games,pensable to explain how one can ‘a(chǎn)ct as if’ one thing was another. Mental representations, in turn, are features of cognitivist approaches to make-believe, and cognitivists (Leslie .; Nichols and Stich ., .) propose a mechanistic explanation of pretence. This chapter shows that pretence can be redes
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