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Titlebook: Digital Content Creation; Rae Earnshaw,John Vince Book 2001 Springer-Verlag London 2001 3D.3DTV.Animation.Audio.Digital Media.Interactive

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樓主: ODDS
11#
發(fā)表于 2025-3-23 13:30:11 | 只看該作者
Epiphanic and Near-Epiphanic Encountersndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.
12#
發(fā)表于 2025-3-23 14:30:35 | 只看該作者
Virtual Heritage:Challenges and Opportunities,ndustry based on cultural heritage. Finally, it is argued that the component technologies, whilst necessary, are not sufficient, and that a great deal of creative energy needs to be put into experimentation in applying the palette of tools to the creation of engaging experiences in a novel genre.
13#
發(fā)表于 2025-3-23 20:38:44 | 只看該作者
Screen Play: Film and the Future of Interactive Entertainment,usions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.
14#
發(fā)表于 2025-3-24 01:43:52 | 只看該作者
,Virtual Education — Panacea or Pandora’s Box?,ution.On this occasion, however, the main threat will be to professionals in general and educators in particular. Some examples, based on direct experience, in the fields of education and training are discussed.
15#
發(fā)表于 2025-3-24 02:53:11 | 只看該作者
16#
發(fā)表于 2025-3-24 06:31:02 | 只看該作者
17#
發(fā)表于 2025-3-24 13:43:31 | 只看該作者
978-1-4471-1079-8Springer-Verlag London 2001
18#
發(fā)表于 2025-3-24 17:54:46 | 只看該作者
19#
發(fā)表于 2025-3-24 20:10:03 | 只看該作者
https://doi.org/10.1007/978-3-031-43386-3A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the behaviour of variables in both time and space. By allowing both novices and experts to visualize the execution of their code, the creation of shaders is much simplified without restricting the flexibility of the SL language.
20#
發(fā)表于 2025-3-24 23:11:58 | 只看該作者
Epiphanic and Near-Epiphanic EncountersIn this chapter a study is presented on the use of density distribution function models of objects for“model based interactive TV transmission”over the Internet.One of the aims of this process is bandwidth reduction for transmitting curved surface models.
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