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Titlebook: Developments in Language Theory; 22nd International C Mizuho Hoshi,Shinnosuke Seki Conference proceedings 2018 Springer Nature Switzerland

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51#
發(fā)表于 2025-3-30 09:00:02 | 只看該作者
52#
發(fā)表于 2025-3-30 13:07:07 | 只看該作者
Hiroshi Furukawa,Yutaka Nakamuraterms of running time, this is currently the most efficient algorithm that solves the parity games problem. The goal of this lecture is to give a brief background to the problem and present the algorithm in a somewhat informal way with a bit more emphasis on ideas rather than formal details.
53#
發(fā)表于 2025-3-30 20:13:10 | 只看該作者
54#
發(fā)表于 2025-3-30 22:15:58 | 只看該作者
55#
發(fā)表于 2025-3-31 01:35:55 | 只看該作者
56#
發(fā)表于 2025-3-31 06:12:56 | 只看該作者
Lecture Notes in Computer Scienceword functions, characterized by means of (functional, or unambiguous, or deterministic) two-way transducers, copyless streaming string transducers, and MSO-definable graph transformations. A fundamental result in language theory is Kleene’s Theorem, relating finite state automata and regular expres
57#
發(fā)表于 2025-3-31 12:20:38 | 只看該作者
58#
發(fā)表于 2025-3-31 17:06:32 | 只看該作者
Azizi Ab Aziz,Michel C. A. Klein representations. These are graphs in which nodes encode concepts and edges relations. Node-sharing is common, and cycles occur. We show that the required structures can be generated through the combination of (i) a regular tree grammar, (ii) a sequence of linear top-down tree transducers, and (iii)
59#
發(fā)表于 2025-3-31 19:41:18 | 只看該作者
Lecture Notes in Computer Scienceed by the languages of the form . or ., where . is a language of .. We also describe the ultrafilter inequalities satisfied by the lattice . generated by the lattices ., for .. When . is a lattice of . languages, we first describe the profinite inequalities satisfied by . and . and then provide a sm
60#
發(fā)表于 2025-4-1 01:24:19 | 只看該作者
https://doi.org/10.1007/978-3-319-62120-3ny conjecture by studying the primitivity phenomenon for sets of nonnegative matrices having neither zero-rows nor zero-columns. We formulate the primitivity process in the setting of a two-player probabilistic game and we make use of convex optimization techniques to describe its behavior. We repor
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