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Titlebook: Culture and Computing; 10th International C Matthias Rauterberg Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s)

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書目名稱Culture and Computing
副標(biāo)題10th International C
編輯Matthias Rauterberg
視頻videohttp://file.papertrans.cn/241/240971/240971.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Culture and Computing; 10th International C Matthias Rauterberg Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s)
描述.This book constitutes the refereed proceedings of the 10.th. International Conference on Culture and Computing, C&C 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022...The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions..The C&C 2022 proceedings presents topics such as User Experience, Culture, and Technology, Culture and Computing in Arts and Music and preservation and fruition of cultural heritage, as well as developing and shaping future cultures..
出版日期Conference proceedings 2022
關(guān)鍵詞Computer Science; Informatics; Conference Proceedings; Research; Applications; Artifical Intelligence; Gen
版次1
doihttps://doi.org/10.1007/978-3-031-05434-1
isbn_softcover978-3-031-05433-4
isbn_ebook978-3-031-05434-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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D-WISE Tool Suite for the Sociology of Knowledge Approach to DiscourseApproach to Discourse (SKAD). In this paper, the intertwining of the two paradigms Human-in-the-loop and AI-in-the-loop will be presented by outlining the concept of Human Computer Interaction (HCI) in the D-WISE Tool Suite with its AI-empowered features and established modes of feedback-loops and t
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An Audience Data-Driven Alternate Reality Storytelling Designte reality storytelling pavilion, created as a prototype for a hypothetical mixed reality pop-up installation run throughout Los Angeles during the 2028 Summer Olympic Games. The three exhibits—i.e., three different virtual interaction spaces—were thematically based on murals, foods, and public tran
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