找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 4th International Co H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu Conference proceedings 2006 Springer-Verlag Ber

[復制鏈接]
樓主: 信賴
51#
發(fā)表于 2025-3-30 09:49:07 | 只看該作者
52#
發(fā)表于 2025-3-30 16:05:43 | 只看該作者
53#
發(fā)表于 2025-3-30 19:17:19 | 只看該作者
Efficient Control of Selective Simulations,uations. The value of selective sampling has been demonstrated in domains such as Backgammon, Scrabble, poker, bridge, and even Go. This article describes efficient methods for controlling selective simulations.
54#
發(fā)表于 2025-3-30 21:45:46 | 只看該作者
Building a World-Champion Arimaa Program,to beat a top human player. My program, ., won the 2004 computer championship, but failed to beat Omar for the prize. This paper describes the problems with building a strong Arimaa program and details of the program’s design.
55#
發(fā)表于 2025-3-31 01:06:09 | 只看該作者
Blockage Detection in Pawn Endings, no additional overhead. By examining different elements of the pawn structure, the method checks whether the Pawns form a blockage which prevents the King from penetrating into the opponent’s camp. It then checks several criteria to find out whether the blockage is permanent.
56#
發(fā)表于 2025-3-31 07:33:47 | 只看該作者
57#
發(fā)表于 2025-3-31 09:59:37 | 只看該作者
https://doi.org/10.1007/11674399artificial intelligence; chess; computer; computer chess; computer chess championship; database; intellige
58#
發(fā)表于 2025-3-31 14:58:59 | 只看該作者
978-3-540-32488-1Springer-Verlag Berlin Heidelberg 2006
59#
發(fā)表于 2025-3-31 18:57:47 | 只看該作者
Efficient Control of Selective Simulations,uations. The value of selective sampling has been demonstrated in domains such as Backgammon, Scrabble, poker, bridge, and even Go. This article describes efficient methods for controlling selective simulations.
60#
發(fā)表于 2025-3-31 22:27:51 | 只看該作者
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games,n of the game. Although the program plays reasonably well, it is oblivious to the opponent’s weaknesses and biases. Modeling the opponent to exploit predictability is critical to success at poker. This paper introduces ., a program that uses a game-tree search algorithm to compute the expected value
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 05:52
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
右玉县| 东乡县| 青阳县| 呼和浩特市| 达拉特旗| 安岳县| 汤原县| 高阳县| 永仁县| 陆丰市| 安远县| 桃园县| 阳高县| 神木县| 韶关市| 泽普县| 宿迁市| 加查县| 南部县| 长春市| 新乡市| 九寨沟县| 九江市| 富宁县| 黄浦区| 阳江市| 林芝县| 房山区| 敖汉旗| 运城市| 黄山市| 沅陵县| 湟源县| 酉阳| 车险| 台南县| 环江| 昭苏县| 五家渠市| 稻城县| 资源县|