找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 7th International Co H. Jaap Herik,Hiroyuki Iida,Aske Plaat Conference proceedings 2011 The Editor(s) (if applicable)

[復(fù)制鏈接]
樓主: 投降
11#
發(fā)表于 2025-3-23 10:09:06 | 只看該作者
Consultation Algorithm for Computer Shogi: Move Decisions by Majority,ividual players. A method that can create multiple players from one program is presented. Applying a simple rule to select a decision on a single move, the consultation algorithm improves the performance of computer Shogi engines. It is also demonstrated that a council system consisting of three wel
12#
發(fā)表于 2025-3-23 17:50:36 | 只看該作者
Optimistic Selection Rule Better Than Majority Voting System, where each player uses a different series of pseudo-random numbers. A combination of multiple players under the majority voting system would improve the performance of a Shogi-playing computer. We present a new strategy of move selection based on the search values of a number of players. The move d
13#
發(fā)表于 2025-3-23 21:21:41 | 只看該作者
Knowledge Abstraction in Chinese Chess Endgame Databases,o the main memory of a computer during tournaments. In this paper, a novel knowledge abstraction strategy is proposed to compress endgame databases. The goal is to obtain succinct knowledge for practical endgames. A specialized goal-oriented search method is described and applied on the important en
14#
發(fā)表于 2025-3-24 01:17:44 | 只看該作者
15#
發(fā)表于 2025-3-24 06:01:25 | 只看該作者
A Markovian Process Modeling for Pickomino, has to make the best decisions first to choose the dice to keep, then to choose between continuing or stopping depending on the previous rolls and on the available resources. Markov Decision Processes (MDPs) offer the formal framework to model this game. The two main problems are first to determine
16#
發(fā)表于 2025-3-24 07:14:55 | 只看該作者
17#
發(fā)表于 2025-3-24 12:54:01 | 只看該作者
18#
發(fā)表于 2025-3-24 18:50:24 | 只看該作者
19#
發(fā)表于 2025-3-24 20:24:29 | 只看該作者
20#
發(fā)表于 2025-3-25 03:14:50 | 只看該作者
https://doi.org/10.1007/978-3-7908-1932-8the proof and disproof number of a leaf node with the help of a heuristic evaluation function. Experiments in LOA and Surakarta show that compared to PN and PN., which use mobility to initialize the proof and disproof numbers, EF-PN and EF-PN. take between 45% to 85% less time for solving positions.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 11:56
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
吕梁市| 临高县| 鄂温| 济南市| 松桃| 扎赉特旗| 伊金霍洛旗| 咸宁市| 齐河县| 枣阳市| 大理市| 咸阳市| 乡城县| 新余市| 三原县| 曲沃县| 乌拉特前旗| 安塞县| 泌阳县| 高青县| 岱山县| 高台县| 三亚市| 乡宁县| 新竹市| 曲阳县| 车致| 临安市| 苏尼特右旗| 潮州市| 屏山县| 丰宁| 湘乡市| 如东县| 息烽县| 勃利县| 岳阳市| 沾益县| 仲巴县| 客服| 长兴县|