找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 6th International Co H. Jaap Herik,Xinhe Xu,Mark H. M. Winands Conference proceedings 2008 The Editor(s) (if applicabl

[復制鏈接]
樓主: gratuity
21#
發(fā)表于 2025-3-25 03:23:21 | 只看該作者
Multimedia Systems and Applicationsose. Its depth-first variants such as PN*, PDS, and df-pn work very well, in particular in the domain of shogi mating problems. However, there are still possible drawbacks. The most prevailing one is the double-counting problem. To handle this problem the paper proposes a new search idea using proof
22#
發(fā)表于 2025-3-25 11:11:31 | 只看該作者
https://doi.org/10.1007/978-0-387-71043-3s into the cognitive behavior of human game players. However, the nature of chunks has remained elusive, and the reason for this lies in the lack of using a general cognitive theory to explain the nature of chunks. In this paper it will be argued that Marvin Minsky’s . theory is a good candidate for
23#
發(fā)表于 2025-3-25 13:25:51 | 只看該作者
Multimedia Systems and Applicationsly ordinal search algorithms; hence, they usually cannot exchange pieces correctly. Some researchers use retrograde algorithms to solve endgames with a limited number of attack pieces, but this approach is often not practical in a real tournament. In a grandmaster game, the players typically perform
24#
發(fā)表于 2025-3-25 19:39:45 | 只看該作者
Multimedia Systems and Applicationsre trying to use the power demonstrated by the current chess engines for tutoring chess and for annotating chess games. In this paper, we point out certain differences between the computer programs which are specialized for playing chess and our program which is aimed at providing quality commentary
25#
發(fā)表于 2025-3-25 23:09:39 | 只看該作者
David W. Walters,Deborah A. Helmanracy. While the conventional versions of null-move pruning use reduction values of .?≤?3, we use an aggressive reduction value of .?=?4 within a verified adaptive configuration which maximizes the benefit from the more aggressive pruning, while limiting its tactical liabilities. Our experimental res
26#
發(fā)表于 2025-3-26 03:19:27 | 只看該作者
https://doi.org/10.1007/978-3-540-87608-3AI planning; Monte C; algorithmic learning; cognitive modeling; combinatorics; computer chess; computer ga
27#
發(fā)表于 2025-3-26 04:19:58 | 只看該作者
28#
發(fā)表于 2025-3-26 11:15:01 | 只看該作者
29#
發(fā)表于 2025-3-26 14:19:54 | 只看該作者
https://doi.org/10.1007/978-3-030-99622-2Multi-player Go is Go played with more than two colors. Monte-Carlo Tree Search is an adequate algorithm to program the game of Go with two players. We address the application of Monte-Carlo Tree Search to multi-player Go.
30#
發(fā)表于 2025-3-26 17:08:07 | 只看該作者
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2025-10-13 22:18
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
昌图县| 永州市| 蒲城县| 新和县| 望江县| 通州区| 昌吉市| 乌鲁木齐市| 施甸县| 德安县| 黑龙江省| 陵川县| 铜梁县| 土默特左旗| 龙游县| 闵行区| 班戈县| 柳林县| 紫金县| 锦屏县| 新民市| 伊川县| 蕉岭县| 鹤庆县| 万荣县| 赤壁市| 来宾市| 毕节市| 吉木乃县| 泽库县| 巴里| 嘉黎县| 石嘴山市| 北票市| 高雄县| 新竹市| 盖州市| 德令哈市| 兴安盟| 临西县| 敖汉旗|