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Titlebook: Computer Vision -- ECCV 2010; 11th European Confer Kostas Daniilidis,Petros Maragos,Nikos Paragios Conference proceedings 2010 Springer-Ver

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樓主: Coarctation
11#
發(fā)表于 2025-3-23 10:30:45 | 只看該作者
12#
發(fā)表于 2025-3-23 15:17:14 | 只看該作者
13#
發(fā)表于 2025-3-23 19:16:22 | 只看該作者
Spatially-Sensitive Affine-Invariant Image Descriptorsnant paradigm today is that of “bags of features”, a representation of images as distributions of primitive visual elements. The main disadvantage of this approach is the loss of spatial relations between features, which often carry important information about the image. In this paper, we show how t
14#
發(fā)表于 2025-3-23 22:37:52 | 只看該作者
Object Classification Using Heterogeneous Co-occurrence Featurescurrence of each event separately. For example, a color co-occurrence histogram captures co-occurrence of pairs of colors at a given distance while a color histogram just expresses frequency of each color. As one of such co-occurrence features, CoHOG (co-occurrence histograms of oriented gradients)
15#
發(fā)表于 2025-3-24 03:02:16 | 只看該作者
Maximum Margin Distance Learning for Dynamic Texture Recognitionut, and dynamics. By describing each dimension with appropriate spatial or temporal features and by equipping it with a suitable distance measure, elementary distances (one for each dimension) between dynamic texture sequences can be computed. In this paper, we address the problem of dynamic texture
16#
發(fā)表于 2025-3-24 09:54:12 | 只看該作者
17#
發(fā)表于 2025-3-24 11:27:04 | 只看該作者
18#
發(fā)表于 2025-3-24 15:21:22 | 只看該作者
The Digitalization Conundrum in Indiaective depth and motion estimation, estimate the Fundamental matrices or assume a camera motion model. Finally, the proposed approach does not require an accurate calibration of the camera. The accuracy of the algorithm is illustrated using several examples involving both synthetic and real data.
19#
發(fā)表于 2025-3-24 19:05:21 | 只看該作者
20#
發(fā)表于 2025-3-25 02:25:01 | 只看該作者
https://doi.org/10.1007/978-3-658-41524-2 easy-to-compute QR factorization based block preconditioner and show how a certain property of the preconditioned system allows us to reduce the work per iteration to roughly half of the standard CG algorithm.
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