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Titlebook: Computer Vision in Human-Computer Interaction; ECCV 2006 Workshop o Thomas S. Huang,Nicu Sebe,Branislav Kisa?anin Conference proceedings 20

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21#
發(fā)表于 2025-3-25 05:41:31 | 只看該作者
22#
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23#
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24#
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25#
發(fā)表于 2025-3-25 23:30:20 | 只看該作者
26#
發(fā)表于 2025-3-26 00:30:01 | 只看該作者
0302-9743 ystems - involving many people and technologies. Developments in software and hardware technologies are continuously driving applications in supporting our collaborative and communicative needs as social beings, both at work and at play. At the same time, similar developments are pushing the human–c
27#
發(fā)表于 2025-3-26 08:19:29 | 只看該作者
The Design of Implicit Interactions this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time. Finally, we evaluate the performance of proposed algorithm with the Korean face database collected using a stereo-camera based 3D face capturing device.
28#
發(fā)表于 2025-3-26 08:31:57 | 只看該作者
Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time. Finally, we evaluate the performance of proposed algorithm with the Korean face database collected using a stereo-camera based 3D face capturing device.
29#
發(fā)表于 2025-3-26 15:54:18 | 只看該作者
Opening the Door to Interaction,sification. In contrast to performing feature vector extraction from the gray image directly, the sketch based expression recognition reduces the feature vector’s dimension first, which leads to a concise representation of the facial expression. Experiment shows our method is appreciable and convincible.
30#
發(fā)表于 2025-3-26 17:53:10 | 只看該作者
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