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Titlebook: Computer Supported Education; 15th International C Bruce M. McLaren,James Uhomoibhi,Irene-Angelica Ch Conference proceedings 2024 The Edito

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樓主: mountebank
31#
發(fā)表于 2025-3-27 00:12:59 | 只看該作者
The Wiener Schnitzel in the Rorschach Testg and digital competences during the online training?” (RQ2) “How do the development of problem-solving competence (in its four indicators: comprehension, identification of a solution strategy, development of the solution process, argumentation) and the development of digital competence relate to ea
32#
發(fā)表于 2025-3-27 02:12:34 | 只看該作者
Skeleton of a Dish for the Eyes Only-eight) participants, it was discovered that a significant number of students fail to engage in regulatory strategies while learning introductory programming. Consequently, there is a pressing need to implement strategies that support students’ regulation during the learning process. To address this
33#
發(fā)表于 2025-3-27 05:40:28 | 只看該作者
Rabbit or Duck (based on Wittgenstein)erences in the evolving efficacy of the subsequent models. This study provides further evidence and insight into the trajectory of the current developments where there already exists a technology that can be utilized by students to collect passing scores, with no effort whatsoever, on what today cou
34#
發(fā)表于 2025-3-27 09:47:59 | 只看該作者
35#
發(fā)表于 2025-3-27 15:42:40 | 只看該作者
36#
發(fā)表于 2025-3-27 21:30:02 | 只看該作者
Encouraging Grading: Per Aspera Ad A-Stars,o its personal feedback, was considered impractical given the course scale. Auto-graders like unit-tests, integration tests, and perftests were well-received, with perftests and visualizations aligning with efficient code learning goals. In conclusion, used methods, such as auto-grading and peer-rev
37#
發(fā)表于 2025-3-28 01:05:12 | 只看該作者
,Designing Declarative Knowledge Training Games: An Analysis Framework Based on?the?Roguelite Genre, identified and used this proposal in a specific research context about the training of multiplication tables. Following an iterative and prototype-centered approach, we illustrate two iterations about applying the analysis framework to guide the design and development of playable prototypes.
38#
發(fā)表于 2025-3-28 05:34:27 | 只看該作者
39#
發(fā)表于 2025-3-28 07:35:55 | 只看該作者
40#
發(fā)表于 2025-3-28 13:58:32 | 只看該作者
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