找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games as a Sociocultural Phenomenon; Games Without Fronti Andreas Jahn-Sudmann,Ralf Stockmann Book 2008 Palgrave Macmillan, a divi

[復(fù)制鏈接]
樓主: MIFF
21#
發(fā)表于 2025-3-25 04:15:39 | 只看該作者
22#
發(fā)表于 2025-3-25 10:08:44 | 只看該作者
23#
發(fā)表于 2025-3-25 14:52:03 | 只看該作者
‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary Game Designmes scholarship more widely accessible to the people who design and play games. Perhaps the hardest challenge of producing this column has not been the issue of how to balance abstract speculation with concrete criticism or how to identify burning topics of interest to gamers; the biggest challenge
24#
發(fā)表于 2025-3-25 16:32:54 | 只看該作者
There and Back Again: Reuse, Signifiers and Consistency in Created Game Spacesat the players forget that they are playing a game. Another word used to describe this phenomenon is .. There are games that deliberately transgress against mimesis., and games that do so inadvertently, but it is generally accepted that improving mimesis in a game makes it more fun to play (Giner-So
25#
發(fā)表于 2025-3-25 21:03:08 | 只看該作者
Another Bricolage in the Wall: Deleuze and Teenage Alienatione cause for Dylan Klebold and Eric Harris’s violently antisocial behaviour. Perhaps the most influential statement of the premise that video games serve as training tools for killers came from one Lt Col Dave Grossman, co-author (with Gloria DeGaetano) of . (1999). Colonel Grossman, who routinely of
26#
發(fā)表于 2025-3-26 03:26:14 | 只看該作者
27#
發(fā)表于 2025-3-26 06:38:19 | 只看該作者
Impotence and Agency: Computer Games as a Post-9/11 Battlefields with images, plotlines or game-actions reminiscent of the events. According to one observer, the attacks sent the industry ‘into a frenzy’ (ConsoleWire.com Staff, 2001). On 12 September, Electronic Arts (EA), the world’s largest game publisher, suspended ., an ‘immersive game’ that blurred boundar
28#
發(fā)表于 2025-3-26 09:27:21 | 只看該作者
S(t)imulating War: From Early Films to Military Gamesory a narrative of events, casualties and experiences of battle? Or does the war story inform and shape the very act of war? Is ‘realism’ the most important criterion when evaluating a representation of war or do the stories we fabricate shape our experience and comprehension of war? Perhaps the con
29#
發(fā)表于 2025-3-26 14:37:19 | 只看該作者
Player in Fabula: Ethics of Interaction as Semiotic Negotiation Between Authorship and Readershipme world, and their analysis from an ethical standpoint (see Provenzo, 1991; Tuchscherer, 1988). Via the application of a fairly basic content analysis grid, the rates of violence, racial or sexual discrimination, and obscenity are assessed. The outcome is predictable: computer games tend to under-r
30#
發(fā)表于 2025-3-26 19:44:16 | 只看該作者
‘Moral Management’: Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Gamesf soldiers, policemen, secret agents or professional killers (., 2004), which implies war action or ‘small-scale violence’, such as shootings or bombings. Rapid progress in computing technology has rendered the audiovisual appearance and the interactive quality of today’s video-game violence extreme
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 11:20
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
石泉县| 资兴市| 北票市| 安阳市| 黄山市| 吴堡县| 资源县| 新竹县| 深泽县| 商南县| 恩平市| 禄丰县| 阳东县| 尼木县| 贵州省| 大关县| 渭源县| 平远县| 资溪县| 吉林省| 东辽县| 同心县| 鱼台县| 宁波市| 康乐县| 枣阳市| 呼伦贝尔市| 林口县| 通道| 富民县| 安仁县| 文化| 平利县| 包头市| 习水县| 额济纳旗| 建水县| 菏泽市| 伊宁市| 麻城市| 双柏县|