找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games; 7th Workshop, CGW 20 Tristan Cazenave,Abdallah Saffidine,Nathan Sturtev Conference proceedings 2019 Springer Nature Switzer

[復(fù)制鏈接]
樓主: Jefferson
11#
發(fā)表于 2025-3-23 13:11:31 | 只看該作者
Statistical GGP Game Decompositionh cost if they hold a decomposed version of the game. Previous works on decomposition rely on syntactical structures, which can be missing from the game description, or on the disjunctive normal form of the rules, which is very costly to compute. We offer an approach to decompose single or multi-pla
12#
發(fā)表于 2025-3-23 14:05:49 | 只看該作者
Iterative Tree Search in General Game Playing with Incomplete Information human intervention. The standard game representation language GDL has recently been extended so as to include games with incomplete information. The so-called Lifted HyperPlay technique, which is based on model sampling, provides a state-of-the-art solution to general game playing with incomplete i
13#
發(fā)表于 2025-3-23 19:58:29 | 只看該作者
14#
發(fā)表于 2025-3-23 22:38:12 | 只看該作者
Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Gos MCTS are still not well understood. In this paper, we focus on identifying the effects of different types of knowledge on the behaviour of the Monte Carlo Tree Search algorithm, using the game of Go as a case study. We measure the performance of each type of knowledge, and of deeper search by usin
15#
發(fā)表于 2025-3-24 02:33:43 | 只看該作者
What’s in a Game? The Effect of Game Complexity on Deep Reinforcement Learningd by extracting high-dimensional representations from raw sensory data to directly predict the actions. DRL methods were shown to master most of the ATARI games, beating humans in a good number of them, using the same algorithm, network architecture and hyper-parameters. However, why DRL works on so
16#
發(fā)表于 2025-3-24 08:29:42 | 只看該作者
Thomas F. Luschei,Amita Chudgar to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.
17#
發(fā)表于 2025-3-24 12:14:21 | 只看該作者
Evaluation in Education and Human Services Search algorithm for incomplete-information GGP. We demonstrate both theoretically and experimentally that our algorithm provides an improvement over existing solutions on several classes of games that have been discussed in the literature.
18#
發(fā)表于 2025-3-24 15:06:52 | 只看該作者
TextWorld: A Learning Environment for Text-Based Games to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.
19#
發(fā)表于 2025-3-24 23:04:25 | 只看該作者
20#
發(fā)表于 2025-3-24 23:41:20 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 21:42
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
琼中| 丰顺县| 衡山县| 平利县| 连城县| 隆林| 洪湖市| 吉木萨尔县| 聊城市| 南投县| 都安| 合江县| 黄平县| 清原| 乌兰浩特市| 拜城县| 库尔勒市| 广汉市| 平乐县| 南漳县| 崇州市| 扎兰屯市| 海城市| 麦盖提县| 遵化市| 郴州市| 克什克腾旗| 蓬莱市| 龙州县| 襄城县| 诸暨市| 环江| 锡林浩特市| 英超| 五寨县| 蒙阴县| 乌审旗| 泾川县| 巴塘县| 千阳县| 东台市|