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Titlebook: Computer Games; Third Workshop on Co Tristan Cazenave,Mark H. M. Winands,Yngvi Bj?rnsso Conference proceedings 2014 Springer International

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41#
發(fā)表于 2025-3-28 16:54:53 | 只看該作者
42#
發(fā)表于 2025-3-28 22:31:48 | 只看該作者
https://doi.org/10.1057/9781137494085tion function since the card values are heavily dependent upon the stage of the game and upon the other player decisions. We show that, in spite of the fact that “7 Wonders” is apparently not so related to classic abstract games, many known results still hold.
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發(fā)表于 2025-3-28 23:51:01 | 只看該作者
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發(fā)表于 2025-3-29 03:21:47 | 只看該作者
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發(fā)表于 2025-3-29 23:30:16 | 只看該作者
Coordinating Dialogue Systems and Stories through Behavior Composition,how the details for an interactive dialogue system scenario in order to illustrate how interactive storytelling can be phrased in terms of it. We also report on a simple architecture for implementing a demo game over the scenario using existing behavior composition tools.
49#
發(fā)表于 2025-3-30 03:53:45 | 只看該作者
1865-0929 Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014..The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial
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發(fā)表于 2025-3-30 07:06:16 | 只看該作者
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