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Titlebook: Computer Animation and Simulation ’98; Proceedings of the E Bruno Arnaldi,Gérard Hégron Conference proceedings 1999 Springer-Verlag Wien 19

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發(fā)表于 2025-3-21 19:43:16 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Computer Animation and Simulation ’98
副標(biāo)題Proceedings of the E
編輯Bruno Arnaldi,Gérard Hégron
視頻videohttp://file.papertrans.cn/234/233469/233469.mp4
概述State of the art in these topics
叢書(shū)名稱(chēng)Eurographics
圖書(shū)封面Titlebook: Computer Animation and Simulation ’98; Proceedings of the E Bruno Arnaldi,Gérard Hégron Conference proceedings 1999 Springer-Verlag Wien 19
出版日期Conference proceedings 1999
關(guān)鍵詞Animation; Computer-Animation; algorithms; computer animation; modeling; simulation
版次1
doihttps://doi.org/10.1007/978-3-7091-6375-7
isbn_softcover978-3-211-83257-8
isbn_ebook978-3-7091-6375-7Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag Wien 1999
The information of publication is updating

書(shū)目名稱(chēng)Computer Animation and Simulation ’98影響因子(影響力)




書(shū)目名稱(chēng)Computer Animation and Simulation ’98影響因子(影響力)學(xué)科排名




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書(shū)目名稱(chēng)Computer Animation and Simulation ’98網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Computer Animation and Simulation ’98被引頻次




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Assisted Articulation of Closed Polygonal Models,sted articulation of geometric models. Given a 3D polygonal mesh representing an object, an approximation to the mesh’s medial axis is efficiently computed using a 3D Voronoi diagram of the mesh vertices, and connectivity information within the mesh. The medial axis is then simplified; the resulting
板凳
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地板
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S. I. Sukhoruchkin,Z. N. Sorokosted articulation of geometric models. Given a 3D polygonal mesh representing an object, an approximation to the mesh’s medial axis is efficiently computed using a 3D Voronoi diagram of the mesh vertices, and connectivity information within the mesh. The medial axis is then simplified; the resulting
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STIGMA: a 4-dimensional modeller for animation,on model. It defines a set of 4-D modelling operations for the construction of 4-D objects. The resulting animation is a sequence of 3-D objects, obtained by successive sections of 4-D object. Using 4-D objects allows topological modification of the animated 3-D objects, such as the merging and the splitting of volumes.
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https://doi.org/10.1007/978-3-7091-6375-7Animation; Computer-Animation; algorithms; computer animation; modeling; simulation
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Bruno Arnaldi,Gérard HégronState of the art in these topics
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Eurographicshttp://image.papertrans.cn/c/image/233469.jpg
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https://doi.org/10.1007/b104820rotection works. We present a 3D simulator that handles both rock-falls and mud-flows. The terrain model is built from geological and vegetation maps, superimposed on a DEM. Since the exact elevation of the terrain is unknown at the rock’s scale, the simulator uses a series of stochastic simulations
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