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Titlebook: Computer Animation and Simulation ’97; Proceedings of the E Daniel Thalmann,Michiel Panne Conference proceedings 1997 Springer-Verlag/Wien

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書目名稱Computer Animation and Simulation ’97
副標(biāo)題Proceedings of the E
編輯Daniel Thalmann,Michiel Panne
視頻videohttp://file.papertrans.cn/234/233468/233468.mp4
叢書名稱Eurographics
圖書封面Titlebook: Computer Animation and Simulation ’97; Proceedings of the E Daniel Thalmann,Michiel Panne Conference proceedings 1997 Springer-Verlag/Wien
出版日期Conference proceedings 1997
關(guān)鍵詞Dynamics; Spline; animation; computer animation; graphics; model; modeling; rendering; simulation; visualizat
版次1
doihttps://doi.org/10.1007/978-3-7091-6874-5
isbn_softcover978-3-211-83048-2
isbn_ebook978-3-7091-6874-5Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1997
The information of publication is updating

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發(fā)表于 2025-3-22 00:11:39 | 只看該作者
https://doi.org/10.1007/b104820etails. Furthermore, the potential wrinkle lines are defined, the dynamics of expressive wrinkles and aging wrinkles --their depth and fold-- is modeled based on the principal strain of the deformed skin surface and duration of deformation. Multi-layered color and bump texture mapping is used for skin rendering.
板凳
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地板
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發(fā)表于 2025-3-22 15:03:17 | 只看該作者
Physically-based Wrinkle Simulation & Skin Renderingetails. Furthermore, the potential wrinkle lines are defined, the dynamics of expressive wrinkles and aging wrinkles --their depth and fold-- is modeled based on the principal strain of the deformed skin surface and duration of deformation. Multi-layered color and bump texture mapping is used for skin rendering.
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發(fā)表于 2025-3-22 21:08:01 | 只看該作者
Practical experience in the physical animation and destruction of treese branches and leaves, and exciting them with a simulated turbulent wind field. Techniques are presented to minimize the computational cost. Techniques for realistic loss of leaves, breaking of branches, and uprooting of trees under high wind conditions are also presented.
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發(fā)表于 2025-3-23 01:15:54 | 只看該作者
Collision and self-collision handling in cloth model dedicated to design garmentsof multiple collisions is presented, providing a robust conservation of collision consistency..Results obtained with this approach, in the case of building real garments on a mannequin, are presented and validate our cloth model and collision handling method.
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發(fā)表于 2025-3-23 04:00:13 | 只看該作者
https://doi.org/10.1007/b104820 approach yields elegant solutions for problems which have proved difficult to address using alternative interparticle potentials (e.g. permanent plastic deformation). Experimental simulation, results and analysis are presented which validate the approach.
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發(fā)表于 2025-3-23 05:52:13 | 只看該作者
https://doi.org/10.1007/b104820proposes a solution to it. The second influence which strongly affects the shape of a plant is the relationship between the amount of light and the activity of buds. We offer here a simplified model to demonstrate this dependency.
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