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Titlebook: Communicating with Virtual Worlds; Nadia Magnenat Thalmann,Daniel Thalmann Conference proceedings 1993 Springer-Verlag Tokyo 1993 Getric M

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樓主: Wilson
31#
發(fā)表于 2025-3-26 23:06:42 | 只看該作者
https://doi.org/10.1007/978-94-007-0585-2l fluctuation, and so on. Furthermore, we refer to our own approach to the reflection model and apply our skin-texture generation method to the texture of other objects such as leather from reptile skin.
32#
發(fā)表于 2025-3-27 01:20:22 | 只看該作者
https://doi.org/10.1007/978-4-431-68456-5Getric Modelling; Parallel Processing; User Interface; Virual Reality; animation; geometric modelling; ima
33#
發(fā)表于 2025-3-27 06:37:49 | 只看該作者
34#
發(fā)表于 2025-3-27 11:47:46 | 只看該作者
Lighting Model on Gas and Liquidcattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.
35#
發(fā)表于 2025-3-27 16:32:29 | 只看該作者
https://doi.org/10.1007/978-1-4302-3678-8cattering and absorption in these fields, and reflection and refraction on the boundaries between them are addressed. Photo-realistic images displaying both fog and water illuminated by various light sources and the earth viewed from space are provided to demonstrate the technique.
36#
發(fā)表于 2025-3-27 19:39:13 | 只看該作者
Computer Animation Serieshttp://image.papertrans.cn/c/image/230380.jpg
37#
發(fā)表于 2025-3-28 01:54:07 | 只看該作者
Measuring Convergence in Education PolicyWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.
38#
發(fā)表于 2025-3-28 02:53:44 | 只看該作者
Distributed, Multi-Person, Physically-Based Interaction in Virtual WorldsWe describe a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. It also provides a conceptually simple and efficient method to build single-person virtual environments.
39#
發(fā)表于 2025-3-28 08:50:34 | 只看該作者
40#
發(fā)表于 2025-3-28 11:41:08 | 只看該作者
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