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Titlebook: Brain Art; Brain-Computer Inter Anton Nijholt Book 2019 Springer Nature Switzerland AG 2019 Brain-Computer Interfaces.Multi-party and Hybri

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發(fā)表于 2025-3-25 05:28:35 | 只看該作者
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發(fā)表于 2025-3-25 08:40:07 | 只看該作者
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發(fā)表于 2025-3-25 17:47:09 | 只看該作者
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發(fā)表于 2025-3-25 21:52:20 | 只看該作者
,Beh?lter unter Innen- und Au?endruck,ning and progress in sensor technology, we see a growing interest in research and development that aims at clinical and nonclinical users that can use brain-computer interfaces for communication and control in real-life domestic, entertaining, and artistic brain-computer interfaces. This introductor
26#
發(fā)表于 2025-3-26 02:28:48 | 只看該作者
27#
發(fā)表于 2025-3-26 05:23:08 | 只看該作者
Wolfgang Grundmann,Corinna Heinrichsetails that illustrate how the ideas, some of which could only have been imagined in earlier times, are now made possible by advances in available technology and new methods for analyzing brain signals from both individuals and groups. These include: implementing biofeedback schemes in which feedbac
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發(fā)表于 2025-3-26 08:29:15 | 只看該作者
https://doi.org/10.1007/978-3-322-84771-3artistic interfaces: for example, often it is made in ensemble, and there is evidence to suggest neurophysiological differences are evident in ensemble measurement when compared to solo performance activities, for example see (Babiloni et al. in cortex 47:1082–1090, .). Moreover, a central purpose o
29#
發(fā)表于 2025-3-26 14:12:28 | 只看該作者
Walther Busse Colbe,Gert La?mannta; about the exclusionary nature of groups, both in the real and virtual world. Finally, do the works stands on their own—independent of such research questions—as immersive, interactive aesthetic experiences, allowing visitors to gauge and explore their own interactions in a visceral, intuitive wa
30#
發(fā)表于 2025-3-26 20:51:30 | 只看該作者
Gert La?mann,Walther Busse von Colbee experience. The aim of Brainlight is to harness the brain as the creator of an interactive art experience where no physical interplay is required except for the electrical activity of the mind. The project exposes some key developments in the use of BCI technology for artistic purposes, such as ho
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