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Titlebook: Biomedical Visualisation; Volume 7 Paul M. Rea Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Spring

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James F. Reynolds,John D. Tenhunens not widely understood and is often underrepresented in treatment regimes. Fatigue is the least successfully managed symptom of these conditions; however, it can often be the one of the greatest impairments..Augmented reality (AR) enhances a person’s reality showing a hybrid environment where real
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James F. Reynolds,John D. Tenhunenwith a focus on the temporal bone. Initial modelling is based on information from core texts and visual references, before optimising these models for use in interactive real-time applications. A series of 3D modelling and animation workflows typically used in computer games and animation industry w
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J. P. Schimel,K. Kielland,F. S. Chapin IIIdentistry. The use of serious games in healthcare education is well-documented, but there is comparatively little evidence for their use in dental education. Intrinsically integrated rewards are a game mechanic that can be motivational for serious game users. A research gap was identified in the del
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Book 2020within the College of Medical, Veterinary and Life Sciences in the University of Glasgow, and the School of Simulation and Visualisation, The Glasgow School of Art. These chapters truly showcase the amazing and diverse technological applications that have been carried out as part of their research p
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Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application,ise anatomical specimens using photogrammetry and convert them into game-ready 3D models was developed. The results demonstrated successful generation of 3D models of specimens preserved using different techniques, including specimens preserved in fluid and glass jars. User tests and evaluation of t
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