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Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong,Varun Kumar Siddaraju Book 2021Latest edition Sean Ong and Varun

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樓主: sprawl
31#
發(fā)表于 2025-3-26 23:51:47 | 只看該作者
32#
發(fā)表于 2025-3-27 04:26:45 | 只看該作者
33#
發(fā)表于 2025-3-27 07:24:10 | 只看該作者
https://doi.org/10.1007/978-981-15-3347-1ou need to make compelling applications. There are dozens of books that can be written on advanced Mixed Reality development and techniques – and even more Mixed Reality techniques that are yet to be discovered! I’ll give you a taste of some things you can do to enhance your applications and experie
34#
發(fā)表于 2025-3-27 11:01:59 | 只看該作者
https://doi.org/10.1007/978-90-313-8345-0to offering your services as a freelancer, there are many ways that independent developers can earn money from Mixed Reality today! Developing for Mixed Reality is fun and rewarding, but there are also plenty of business opportunities that arise from such a revolutionary new medium. Note that as of
35#
發(fā)表于 2025-3-27 16:06:17 | 只看該作者
https://doi.org/10.1007/978-1-4842-7104-9Virtual Reality; Augmented Reality; Mixed Reality; Windows Mixed Reality; Microsoft Mixed Reality Toolki
36#
發(fā)表于 2025-3-27 19:41:05 | 只看該作者
978-1-4842-7103-2Sean Ong and Varun Kumar Siddaraju 2021
37#
發(fā)表于 2025-3-28 00:56:56 | 只看該作者
Book 2021Latest editionch as hand tracking and eye tracking..What You Will Learn.Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices.Get started with Unity, the preferred tool for developing 3D experiences.Locate and import 3D models for your project, or make your own.Use spatial sound, voice comm
38#
發(fā)表于 2025-3-28 03:46:56 | 只看該作者
39#
發(fā)表于 2025-3-28 08:05:56 | 只看該作者
Gear Up: The Necessary Hardware and Software Tools key features that you’ll want to be familiar with before you start developing apps. Finally, you’ll be guided through installing all the necessary software tools needed to dive into the world of making Mixed Reality experiences!
40#
發(fā)表于 2025-3-28 12:23:07 | 只看該作者
Turning Holograms into Moneythis writing, the vast majority of monetization opportunities (if not all) are for the enterprise and business sector rather than the consumer sector. We will discuss this in more detail later in this chapter.
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