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Titlebook: Beginning Lua with World of Warcraft Add-ons; Paul Emmerich Book 2009 The Editor(s) (if applicable) and The Author(s), under exclusive lic

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11#
發(fā)表于 2025-3-23 12:19:26 | 只看該作者
Tatjana Zorcec,Ben Robins,Kerstin Dautenhahnrcraft provides a variety of events, ranging from clicks on UI elements to combat-related events. So what we need to do is tell the game that we are interested in an event and provide an event-handler function that should be called when the event occurs. Such a function is also called a ..
12#
發(fā)表于 2025-3-23 17:06:55 | 只看該作者
Parallel Decoding of Turbo Codes to create frames. This chapter’s approach is to use XML (Extensible Markup Language), a language that can be used to describe data. The data we are going to describe here will represent frames in World of Warcraft. You will see that using XML for this purpose is very powerful.
13#
發(fā)表于 2025-3-23 19:42:28 | 只看該作者
14#
發(fā)表于 2025-3-23 23:14:28 | 只看該作者
Pipelined Serial Register Renaming,ILTERED. Both events are related to the combat log and can receive numerous arguments (up to 20). We will see the meaning of these arguments in this chapter. The combat log events are fired for all combat-related occurrences; for example, when anyone in your vicinity attacks a mob or anyone gets hit
15#
發(fā)表于 2025-3-24 04:46:54 | 只看該作者
Pipelined Serial Register Renaming,But there are a few issues involved when working with libraries. Let’s assume you wrote an addon that depends on that library and you want to publish it. You can either include the library in your zip file or tell the users to install the library themselves.
16#
發(fā)表于 2025-3-24 10:08:04 | 只看該作者
ICT Innovations 2021. Digital Transformationen you want to perform complex tasks like casting different spells on different targets based on conditions, with just one button. Such conditions can also be quite complex; for example, you can detect whether your current target is hostile or friendly, alive or dead.
17#
發(fā)表于 2025-3-24 14:36:47 | 只看該作者
18#
發(fā)表于 2025-3-24 18:36:28 | 只看該作者
19#
發(fā)表于 2025-3-24 22:42:08 | 只看該作者
Tatjana Zorcec,Ben Robins,Kerstin Dautenhahnrcraft provides a variety of events, ranging from clicks on UI elements to combat-related events. So what we need to do is tell the game that we are interested in an event and provide an event-handler function that should be called when the event occurs. Such a function is also called a ..
20#
發(fā)表于 2025-3-25 01:44:41 | 只看該作者
Parallel Decoding of Turbo Codes to create frames. This chapter’s approach is to use XML (Extensible Markup Language), a language that can be used to describe data. The data we are going to describe here will represent frames in World of Warcraft. You will see that using XML for this purpose is very powerful.
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