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Titlebook: Beginning Android Games; Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario Zechner 2012

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樓主: Diverticulum
11#
發(fā)表于 2025-3-23 13:39:13 | 只看該作者
12#
發(fā)表于 2025-3-23 17:52:51 | 只看該作者
First Steps with the Android SDK,The Android SDK provides a set of tools that enables you to create applications in a short amount of time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:
13#
發(fā)表于 2025-3-23 18:09:56 | 只看該作者
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發(fā)表于 2025-3-23 23:41:24 | 只看該作者
2D Game Programming Tricks,Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas .
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發(fā)表于 2025-3-24 04:22:21 | 只看該作者
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發(fā)表于 2025-3-24 06:57:16 | 只看該作者
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發(fā)表于 2025-3-24 11:36:51 | 只看該作者
Publishing Your Game,The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:
18#
發(fā)表于 2025-3-24 15:55:55 | 只看該作者
,What’s Next?,We talked about a ton of stuff in this book, but there’s still so much more to learn about developing Android games. If you feel comfortable with all of the material you’ve read in this book, you’ll probably want to dig deeper. This brief chapter provides some ideas and directions for your journey.
19#
發(fā)表于 2025-3-24 21:53:43 | 只看該作者
Mario Zechner,Robert GreenThis book updates a successful strong selling book, Beginning Android Games..This book was first Android game tutorial books for developers.Android and gaming are key tech and book markets.
20#
發(fā)表于 2025-3-25 02:34:13 | 只看該作者
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