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Titlebook: Beginning Android 3D Game Development; Robert Chin Book 2014 Robert Chin 2014

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樓主: Coagulant
41#
發(fā)表于 2025-3-28 16:39:40 | 只看該作者
42#
發(fā)表于 2025-3-28 22:10:32 | 只看該作者
,Ausgew?hlte Kapitel aus der Vakuumtechnik,Java language on Android. Then I cover the basic Java program framework on Android for all applications. Next, I cover the basic Java program framework on Android for applications that specifically utilize OpenGL ES graphics. Finally, I provide a hands-on example of a 3D Android OpenGL ES program.
43#
發(fā)表于 2025-3-29 01:40:23 | 只看該作者
,Ausgew?hlte Kapitel aus der Vakuumtechnik,t of 3D objects in the scene and how a 3D object is projected onto a 2D screen. Vectors can also be used for defining properties such as velocity and force. I start by discussing vectors and operations that can be performed with vectors. I then cover matrices and the essential operations related to
44#
發(fā)表于 2025-3-29 05:12:42 | 只看該作者
https://doi.org/10.1007/978-3-663-04444-4s. Next, I go into more detail on how this is done, using matrix math, matrix transformations, and vertex and fragment shaders. I then offer a look at the shader language used for the vertex and fragment shaders and give you a quick review of the language and some examples.
45#
發(fā)表于 2025-3-29 10:58:44 | 只看該作者
https://doi.org/10.1007/978-3-663-04444-4n, angular velocity, and angular acceleration. I cover Newton’s three laws of motion and the new Physics class we have created to implement these laws of motion. I then discuss a hands-on example that demonstrates with a bouncing and rotating cube how to apply linear and angular acceleration to obje
46#
發(fā)表于 2025-3-29 13:08:42 | 只看該作者
https://doi.org/10.1007/978-3-663-04581-6modifications we will need to make to other class objects to integrate sounds into them. I then go through a hands-on example in which we play explosion sounds when two cubes collide with each other. I then cover how to create a heads-up display, or HUD. The new classes needed to implement the HUD a
47#
發(fā)表于 2025-3-29 16:02:30 | 只看該作者
https://doi.org/10.1007/978-3-663-04581-6enter of the playfield, from attacking enemies. You will do this by touching the screen and launching projectiles toward the enemies to destroy them. You will be in a fixed location on the edge of the playfield, and you can turn left or right 90 degrees. First, the creation of the classes representi
48#
發(fā)表于 2025-3-29 20:13:06 | 只看該作者
https://doi.org/10.1007/978-3-663-04584-7avior. Next, I cover the tank enemy, which has much more complex behavior. In order to understand this behavior, I cover the basics of a finite state machine. Next, I cover the finite state machine and the related classes specific to our computer controlled tank. I then cover other classes needed to
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